The Merchant???
What it does each turn
Chance of each move on each turn of the fight, over every way the earlier turns can go.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 4
| Move | Intent | Then |
|---|---|---|
| Swipe | Single Attack 13 (15 at A9+) | Random |
| Spew Coins | Multi Attack 2×8 | Random |
| Throw Relic | Single Attack 9 (10 at A9+) + Debuff | Random |
| Enrage | Buff | Random |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 165 (175 at A8+)
- Moves
- 4
- Game ID
FakeMerchantMonster
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value165
asc{2}
- levelToughEnemies
- value175
max{2}
- value165
asc{2}
- levelToughEnemies
- value175
moves[4]
0{4}
- idSWIPE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value13
asc{2}
- levelDeadlyEnemies
- value15
- followUpRAND_MOVE
- nameSwipe
1{4}
- idSPEW_COINS_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{1}
- value2
hits{1}
- value8
- followUpRAND_MOVE
- nameSpew Coins
2{4}
- idTHROW_RELIC_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value9
asc{2}
- levelDeadlyEnemies
- value10
1{1}
- kindDebuff
- followUpRAND_ATTACK_MOVE
- nameThrow Relic
3{4}
- idENRAGE_MOVE
intents[1]
0{1}
- kindBuff
- followUpRAND_MOVE
- nameEnrage
branches[2]
0{3}
- idRAND_MOVE
- kindrandom
options[4]
0{3}
- stateSWIPE_MOVE
- weight1
- repeatCannotRepeat
1{3}
- stateSPEW_COINS_MOVE
- weight1
- repeatCannotRepeat
2{3}
- stateTHROW_RELIC_MOVE
- weight1
- repeatCannotRepeat
3{4}
- stateENRAGE_MOVE
- weight1
- repeatCannotRepeat
- cooldown3
1{3}
- idRAND_ATTACK_MOVE
- kindrandom
options[3]
0{3}
- stateSWIPE_MOVE
- weight1
- repeatCannotRepeat
1{3}
- stateSPEW_COINS_MOVE
- weight1
- repeatCannotRepeat
2{3}
- stateTHROW_RELIC_MOVE
- weight1
- repeatCannotRepeat
- initialSWIPE_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- SWIPE_MOVE1
1{2}
- turn2
moves{3}
- SPEW_COINS_MOVE0.3333333333333333
- THROW_RELIC_MOVE0.3333333333333333
- ENRAGE_MOVE0.3333333333333333
2{2}
- turn3
moves{4}
- SWIPE_MOVE0.3888888888888889
- THROW_RELIC_MOVE0.2222222222222222
- ENRAGE_MOVE0.1111111111111111
- SPEW_COINS_MOVE0.2777777777777778
3{2}
- turn4
moves{4}
- SPEW_COINS_MOVE0.2962962962962963
- THROW_RELIC_MOVE0.2962962962962963
- ENRAGE_MOVE0.14814814814814814
- SWIPE_MOVE0.25925925925925924
4{2}
- turn5
moves{4}
- SWIPE_MOVE0.32098765432098764
- THROW_RELIC_MOVE0.28395061728395066
- ENRAGE_MOVE0.08641975308641975
- SPEW_COINS_MOVE0.30864197530864196
5{2}
- turn6
moves{4}
- SPEW_COINS_MOVE0.29218106995884763
- THROW_RELIC_MOVE0.2674897119341563
- ENRAGE_MOVE0.1522633744855967
- SWIPE_MOVE0.2880658436213991
- moveOddsAssumeFirstConditionfalse