Fabricator
What it does each turn
Chance of each move on each turn of the fight, over every way the earlier turns can go. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Fabricate | Summon | Random |
| Fabricating Strike | Single Attack 18 (21 at A9+) + Summon | Random |
| Disintegrate | Single Attack 11 (13 at A9+) | Random |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 150 (155 at A8+)
- Moves
- 3
- Game ID
Fabricator
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value150
asc{2}
- levelToughEnemies
- value155
max{2}
- value150
asc{2}
- levelToughEnemies
- value155
moves[3]
0{4}
- idFABRICATE_MOVE
intents[1]
0{1}
- kindSummon
- followUpfabricateBranch
- nameFabricate
1{4}
- idFABRICATING_STRIKE_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value18
asc{2}
- levelDeadlyEnemies
- value21
1{1}
- kindSummon
- followUpfabricateBranch
- nameFabricating Strike
2{4}
- idDISINTEGRATE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value11
asc{2}
- levelDeadlyEnemies
- value13
- followUpfabricateBranch
- nameDisintegrate
branches[2]
0{3}
- idRAND
- kindrandom
options[2]
0{3}
- stateFABRICATE_MOVE
- weight1
- repeatCanRepeatForever
1{3}
- stateFABRICATING_STRIKE_MOVE
- weight1
- repeatCanRepeatForever
1{3}
- idfabricateBranch
- kindconditional
options[2]
0{2}
- stateRAND
- conditionCanFabricate
1{2}
- stateDISINTEGRATE_MOVE
- condition!CanFabricate
- initialfabricateBranch
moveOdds[6]
0{2}
- turn1
moves{2}
- FABRICATE_MOVE0.5
- FABRICATING_STRIKE_MOVE0.5
1{2}
- turn2
moves{2}
- FABRICATE_MOVE0.5
- FABRICATING_STRIKE_MOVE0.5
2{2}
- turn3
moves{2}
- FABRICATE_MOVE0.5
- FABRICATING_STRIKE_MOVE0.5
3{2}
- turn4
moves{2}
- FABRICATE_MOVE0.5
- FABRICATING_STRIKE_MOVE0.5
4{2}
- turn5
moves{2}
- FABRICATE_MOVE0.5
- FABRICATING_STRIKE_MOVE0.5
5{2}
- turn6
moves{2}
- FABRICATE_MOVE0.5
- FABRICATING_STRIKE_MOVE0.5
- moveOddsAssumeFirstConditiontrue