Eye with Teeth
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 1
| Move | Intent | Then |
|---|---|---|
| Distract | Status | Distract |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 6
- Moves
- 1
- Game ID
EyeWithTeeth
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{1}
- value6
max{1}
- value6
moves[1]
0{4}
- idDISTRACT_MOVE
intents[1]
0{1}
- kindStatus
- followUpDISTRACT_MOVE
- nameDistract
- branches[]
- initialDISTRACT_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- DISTRACT_MOVE1
1{2}
- turn2
moves{1}
- DISTRACT_MOVE1
2{2}
- turn3
moves{1}
- DISTRACT_MOVE1
3{2}
- turn4
moves{1}
- DISTRACT_MOVE1
4{2}
- turn5
moves{1}
- DISTRACT_MOVE1
5{2}
- turn6
moves{1}
- DISTRACT_MOVE1
- moveOddsAssumeFirstConditionfalse