Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Crusher

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Thrash
2
  • Enlarging Strike
3
  • Bug Sting
4
  • Adapt
5
  • Guarded Strike
6
  • Thrash

Moves 5

MoveIntentThen
ThrashSingle Attack 12 (14 at A9+)Enlarging Strike
Enlarging StrikeSingle Attack 4Bug Sting
Bug StingMulti Attack 6 (7 at A9+)×2 + DebuffAdapt
AdaptBuffGuarded Strike
Guarded StrikeSingle Attack 12 (14 at A9+) + DefendThrash

Damage in brackets is the value from that ascension level up.

Overview

HP
209 (219 at A8+)
Moves
5
Game ID
Crusher

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value209
      • asc{2}
        • levelToughEnemies
        • value219
    • max{2}
      • value209
      • asc{2}
        • levelToughEnemies
        • value219
  • moves[5]
    • 0{4}
      • idTHRASH_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value12
            • asc{2}
              • levelDeadlyEnemies
              • value14
      • followUpENLARGING_STRIKE_MOVE
      • nameThrash
    • 1{4}
      • idENLARGING_STRIKE_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value4
            • asc{2}
              • levelDeadlyEnemies
              • value4
      • followUpBUG_STING_MOVE
      • nameEnlarging Strike
    • 2{4}
      • idBUG_STING_MOVE
      • intents[2]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value6
            • asc{2}
              • levelDeadlyEnemies
              • value7
          • hits{1}
            • value2
        • 1{1}
          • kindDebuff
      • followUpADAPT_MOVE
      • nameBug Sting
    • 3{4}
      • idADAPT_MOVE
      • intents[1]
        • 0{1}
          • kindBuff
      • followUpGUARDED_STRIKE_MOVE
      • nameAdapt
    • 4{4}
      • idGUARDED_STRIKE_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value12
            • asc{2}
              • levelDeadlyEnemies
              • value14
        • 1{1}
          • kindDefend
      • followUpTHRASH_MOVE
      • nameGuarded Strike
  • branches[]
  • initialTHRASH_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • THRASH_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • ENLARGING_STRIKE_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • BUG_STING_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • ADAPT_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • GUARDED_STRIKE_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • THRASH_MOVE1
  • moveOddsAssumeFirstConditionfalse