Crusher
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 5
| Move | Intent | Then |
|---|---|---|
| Thrash | Single Attack 12 (14 at A9+) | Enlarging Strike |
| Enlarging Strike | Single Attack 4 | Bug Sting |
| Bug Sting | Multi Attack 6 (7 at A9+)×2 + Debuff | Adapt |
| Adapt | Buff | Guarded Strike |
| Guarded Strike | Single Attack 12 (14 at A9+) + Defend | Thrash |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 209 (219 at A8+)
- Moves
- 5
- Game ID
Crusher
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value209
asc{2}
- levelToughEnemies
- value219
max{2}
- value209
asc{2}
- levelToughEnemies
- value219
moves[5]
0{4}
- idTHRASH_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value12
asc{2}
- levelDeadlyEnemies
- value14
- followUpENLARGING_STRIKE_MOVE
- nameThrash
1{4}
- idENLARGING_STRIKE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value4
asc{2}
- levelDeadlyEnemies
- value4
- followUpBUG_STING_MOVE
- nameEnlarging Strike
2{4}
- idBUG_STING_MOVE
intents[2]
0{3}
- kindMultiAttack
damage{2}
- value6
asc{2}
- levelDeadlyEnemies
- value7
hits{1}
- value2
1{1}
- kindDebuff
- followUpADAPT_MOVE
- nameBug Sting
3{4}
- idADAPT_MOVE
intents[1]
0{1}
- kindBuff
- followUpGUARDED_STRIKE_MOVE
- nameAdapt
4{4}
- idGUARDED_STRIKE_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value12
asc{2}
- levelDeadlyEnemies
- value14
1{1}
- kindDefend
- followUpTHRASH_MOVE
- nameGuarded Strike
- branches[]
- initialTHRASH_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- THRASH_MOVE1
1{2}
- turn2
moves{1}
- ENLARGING_STRIKE_MOVE1
2{2}
- turn3
moves{1}
- BUG_STING_MOVE1
3{2}
- turn4
moves{1}
- ADAPT_MOVE1
4{2}
- turn5
moves{1}
- GUARDED_STRIKE_MOVE1
5{2}
- turn6
moves{1}
- THRASH_MOVE1
- moveOddsAssumeFirstConditionfalse