Ceremonial Beast
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 5
| Move | Intent | Then |
|---|---|---|
| Stamp | Buff | Plow |
| Plow | Single Attack 18 (20 at A9+) + Buff | Plow |
| Beast Cry | Debuff | Stomp |
| Stomp | Single Attack 15 (17 at A9+) | Crush |
| Crush | Single Attack 17 (19 at A9+) + Buff | Beast Cry |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 252 (262 at A8+)
- Moves
- 5
- Game ID
CeremonialBeast
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value252
asc{2}
- levelToughEnemies
- value262
max{2}
- value252
asc{2}
- levelToughEnemies
- value262
moves[5]
0{4}
- idSTAMP_MOVE
intents[1]
0{1}
- kindBuff
- followUpPLOW_MOVE
- nameStamp
1{4}
- idPLOW_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value18
asc{2}
- levelDeadlyEnemies
- value20
1{1}
- kindBuff
- followUpPLOW_MOVE
- namePlow
2{4}
- idBEAST_CRY_MOVE
intents[1]
0{1}
- kindDebuff
- followUpSTOMP_MOVE
- nameBeast Cry
3{4}
- idSTOMP_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value15
asc{2}
- levelDeadlyEnemies
- value17
- followUpCRUSH_MOVE
- nameStomp
4{4}
- idCRUSH_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value17
asc{2}
- levelDeadlyEnemies
- value19
1{1}
- kindBuff
- followUpBEAST_CRY_MOVE
- nameCrush
- branches[]
- initialSTAMP_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- STAMP_MOVE1
1{2}
- turn2
moves{1}
- PLOW_MOVE1
2{2}
- turn3
moves{1}
- PLOW_MOVE1
3{2}
- turn4
moves{1}
- PLOW_MOVE1
4{2}
- turn5
moves{1}
- PLOW_MOVE1
5{2}
- turn6
moves{1}
- PLOW_MOVE1
- moveOddsAssumeFirstConditionfalse