Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Ceremonial Beast

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Stamp
2
  • Plow
3
  • Plow
4
  • Plow
5
  • Plow
6
  • Plow

Moves 5

MoveIntentThen
StampBuffPlow
PlowSingle Attack 18 (20 at A9+) + BuffPlow
Beast CryDebuffStomp
StompSingle Attack 15 (17 at A9+)Crush
CrushSingle Attack 17 (19 at A9+) + BuffBeast Cry

Damage in brackets is the value from that ascension level up.

Overview

HP
252 (262 at A8+)
Moves
5
Game ID
CeremonialBeast

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value252
      • asc{2}
        • levelToughEnemies
        • value262
    • max{2}
      • value252
      • asc{2}
        • levelToughEnemies
        • value262
  • moves[5]
    • 0{4}
      • idSTAMP_MOVE
      • intents[1]
        • 0{1}
          • kindBuff
      • followUpPLOW_MOVE
      • nameStamp
    • 1{4}
      • idPLOW_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value18
            • asc{2}
              • levelDeadlyEnemies
              • value20
        • 1{1}
          • kindBuff
      • followUpPLOW_MOVE
      • namePlow
    • 2{4}
      • idBEAST_CRY_MOVE
      • intents[1]
        • 0{1}
          • kindDebuff
      • followUpSTOMP_MOVE
      • nameBeast Cry
    • 3{4}
      • idSTOMP_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value15
            • asc{2}
              • levelDeadlyEnemies
              • value17
      • followUpCRUSH_MOVE
      • nameStomp
    • 4{4}
      • idCRUSH_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value17
            • asc{2}
              • levelDeadlyEnemies
              • value19
        • 1{1}
          • kindBuff
      • followUpBEAST_CRY_MOVE
      • nameCrush
  • branches[]
  • initialSTAMP_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • STAMP_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • PLOW_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • PLOW_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • PLOW_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • PLOW_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • PLOW_MOVE1
  • moveOddsAssumeFirstConditionfalse