Bygone Effigy
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 4
| Move | Intent | Then |
|---|---|---|
| Sleep | Sleep | Wake |
| Wake | Buff | Slashes |
| Sleep move 2 | Sleep | Slashes |
| Slashes | Single Attack 13 (15 at A9+) | Slashes |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 127 (132 at A8+)
- Moves
- 4
- Game ID
BygoneEffigy
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value127
asc{2}
- levelToughEnemies
- value132
max{2}
- value127
asc{2}
- levelToughEnemies
- value132
moves[4]
0{4}
- idSLEEP_MOVE
intents[1]
0{1}
- kindSleep
- followUpWAKE_MOVE
- nameSleep
1{4}
- idWAKE_MOVE
intents[1]
0{1}
- kindBuff
- followUpSLASHES_MOVE
- nameWake
2{3}
- idSLEEP_MOVE_2
intents[1]
0{1}
- kindSleep
- followUpSLASHES_MOVE
3{4}
- idSLASHES_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value13
asc{2}
- levelDeadlyEnemies
- value15
- followUpSLASHES_MOVE
- nameSlashes
- branches[]
- initialSLEEP_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- SLEEP_MOVE1
1{2}
- turn2
moves{1}
- WAKE_MOVE1
2{2}
- turn3
moves{1}
- SLASHES_MOVE1
3{2}
- turn4
moves{1}
- SLASHES_MOVE1
4{2}
- turn5
moves{1}
- SLASHES_MOVE1
5{2}
- turn6
moves{1}
- SLASHES_MOVE1
- moveOddsAssumeFirstConditionfalse