Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Bygone Effigy

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Sleep
2
  • Wake
3
  • Slashes
4
  • Slashes
5
  • Slashes
6
  • Slashes

Moves 4

MoveIntentThen
SleepSleepWake
WakeBuffSlashes
Sleep move 2SleepSlashes
SlashesSingle Attack 13 (15 at A9+)Slashes

Damage in brackets is the value from that ascension level up.

Overview

HP
127 (132 at A8+)
Moves
4
Game ID
BygoneEffigy

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value127
      • asc{2}
        • levelToughEnemies
        • value132
    • max{2}
      • value127
      • asc{2}
        • levelToughEnemies
        • value132
  • moves[4]
    • 0{4}
      • idSLEEP_MOVE
      • intents[1]
        • 0{1}
          • kindSleep
      • followUpWAKE_MOVE
      • nameSleep
    • 1{4}
      • idWAKE_MOVE
      • intents[1]
        • 0{1}
          • kindBuff
      • followUpSLASHES_MOVE
      • nameWake
    • 2{3}
      • idSLEEP_MOVE_2
      • intents[1]
        • 0{1}
          • kindSleep
      • followUpSLASHES_MOVE
    • 3{4}
      • idSLASHES_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value13
            • asc{2}
              • levelDeadlyEnemies
              • value15
      • followUpSLASHES_MOVE
      • nameSlashes
  • branches[]
  • initialSLEEP_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • SLEEP_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • WAKE_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • SLASHES_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • SLASHES_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • SLASHES_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • SLASHES_MOVE1
  • moveOddsAssumeFirstConditionfalse