Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Bowlbug (Rock)

What it does each turn

This monster follows a fixed pattern. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.

TurnMove
1
  • Headbutt
2
  • Headbutt
3
  • Headbutt
4
  • Headbutt
5
  • Headbutt
6
  • Headbutt

Moves 2

MoveIntentThen
HeadbuttSingle Attack 15 (16 at A9+)—
DizzyStunHeadbutt

Damage in brackets is the value from that ascension level up.

Overview

HP
45 (46 at A8+) – 48 (49 at A8+)
Moves
2
Game ID
BowlbugRock

Appears in 2

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value45
      • asc{2}
        • levelToughEnemies
        • value46
    • max{2}
      • value48
      • asc{2}
        • levelToughEnemies
        • value49
  • moves[2]
    • 0{3}
      • idHEADBUTT_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value15
            • asc{2}
              • levelDeadlyEnemies
              • value16
      • nameHeadbutt
    • 1{4}
      • idDIZZY_MOVE
      • intents[1]
        • 0{1}
          • kindStun
      • followUpHEADBUTT_MOVE
      • nameDizzy
  • branches[1]
    • 0{3}
      • idPOST_HEADBUTT
      • kindconditional
      • options[]
  • initialHEADBUTT_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • HEADBUTT_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • HEADBUTT_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • HEADBUTT_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • HEADBUTT_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • HEADBUTT_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • HEADBUTT_MOVE1
  • moveOddsAssumeFirstConditiontrue