Bowlbug (Rock)
What it does each turn
This monster follows a fixed pattern. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 2
| Move | Intent | Then |
|---|---|---|
| Headbutt | Single Attack 15 (16 at A9+) | — |
| Dizzy | Stun | Headbutt |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 45 (46 at A8+) – 48 (49 at A8+)
- Moves
- 2
- Game ID
BowlbugRock
Appears in 2
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value45
asc{2}
- levelToughEnemies
- value46
max{2}
- value48
asc{2}
- levelToughEnemies
- value49
moves[2]
0{3}
- idHEADBUTT_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value15
asc{2}
- levelDeadlyEnemies
- value16
- nameHeadbutt
1{4}
- idDIZZY_MOVE
intents[1]
0{1}
- kindStun
- followUpHEADBUTT_MOVE
- nameDizzy
branches[1]
0{3}
- idPOST_HEADBUTT
- kindconditional
- options[]
- initialHEADBUTT_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- HEADBUTT_MOVE1
1{2}
- turn2
moves{1}
- HEADBUTT_MOVE1
2{2}
- turn3
moves{1}
- HEADBUTT_MOVE1
3{2}
- turn4
moves{1}
- HEADBUTT_MOVE1
4{2}
- turn5
moves{1}
- HEADBUTT_MOVE1
5{2}
- turn6
moves{1}
- HEADBUTT_MOVE1
- moveOddsAssumeFirstConditiontrue