Bowlbug (Nectar)
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Thrash | Single Attack 3 | Buff |
| Buff | Buff | Thrash2 |
| Thrash2 | Single Attack 3 | Thrash2 |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 35 (36 at A8+) – 38 (39 at A8+)
- Moves
- 3
- Game ID
BowlbugNectar
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value35
asc{2}
- levelToughEnemies
- value36
max{2}
- value38
asc{2}
- levelToughEnemies
- value39
moves[3]
0{4}
- idTHRASH_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{1}
- value3
- followUpBUFF_MOVE
- nameThrash
1{4}
- idBUFF_MOVE
intents[1]
0{1}
- kindBuff
- followUpTHRASH2_MOVE
- nameBuff
2{3}
- idTHRASH2_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{1}
- value3
- followUpTHRASH2_MOVE
- branches[]
- initialTHRASH_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- THRASH_MOVE1
1{2}
- turn2
moves{1}
- BUFF_MOVE1
2{2}
- turn3
moves{1}
- THRASH2_MOVE1
3{2}
- turn4
moves{1}
- THRASH2_MOVE1
4{2}
- turn5
moves{1}
- THRASH2_MOVE1
5{2}
- turn6
moves{1}
- THRASH2_MOVE1
- moveOddsAssumeFirstConditionfalse