Big Dummy
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 1
| Move | Intent | Then |
|---|---|---|
| Nothing | Hidden | Nothing |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 9999
- Moves
- 1
- Game ID
BigDummy
Raw game dataAs extracted from the game's definitions
hp{2}
min{1}
- value9999
max{1}
- value9999
moves[1]
0{4}
- idNOTHING
intents[1]
0{1}
- kindHidden
- followUpNOTHING
- nameNothing
- branches[]
- initialNOTHING
moveOdds[6]
0{2}
- turn1
moves{1}
- NOTHING1
1{2}
- turn2
moves{1}
- NOTHING1
2{2}
- turn3
moves{1}
- NOTHING1
3{2}
- turn4
moves{1}
- NOTHING1
4{2}
- turn5
moves{1}
- NOTHING1
5{2}
- turn6
moves{1}
- NOTHING1
- moveOddsAssumeFirstConditionfalse