Axebot
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Boot Up | Defend + Buff | — |
| The One-Two | Multi Attack 9 (10 at A9+)×2 | — |
| Hammer Uppercut | Single Attack 12 (14 at A9+) + Debuff | — |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 70 (76 at A8+) – 78 (86 at A8+)
- Moves
- 3
- Game ID
Axebot
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value70
asc{2}
- levelToughEnemies
- value76
max{2}
- value78
asc{2}
- levelToughEnemies
- value86
moves[3]
0{3}
- idBOOT_UP_MOVE
intents[2]
0{1}
- kindDefend
1{1}
- kindBuff
- nameBoot Up
1{3}
- idONE_TWO_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value9
asc{2}
- levelDeadlyEnemies
- value10
hits{1}
- value2
- nameThe One-Two
2{3}
- idHAMMER_UPPERCUT_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value12
asc{2}
- levelDeadlyEnemies
- value14
1{1}
- kindDebuff
- nameHammer Uppercut
- branches[]
- initialBOOT_UP_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- BOOT_UP_MOVE1
1{2}
- turn2
moves{1}
- BOOT_UP_MOVE1
2{2}
- turn3
moves{1}
- BOOT_UP_MOVE1
3{2}
- turn4
moves{1}
- BOOT_UP_MOVE1
4{2}
- turn5
moves{1}
- BOOT_UP_MOVE1
5{2}
- turn6
moves{1}
- BOOT_UP_MOVE1
- moveOddsAssumeFirstConditionfalse