Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Aeonglass

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Ebb
2
  • Eye Lasers
3
  • Increasing Intensity
4
  • Ebb
5
  • Eye Lasers
6
  • Increasing Intensity

Moves 3

MoveIntentThen
EbbSingle Attack 26 (32 at A9+) + DefendEye Lasers
Eye LasersMulti Attack 11 (12 at A9+)×2Increasing Intensity
Increasing IntensityStatus + BuffEbb

Damage in brackets is the value from that ascension level up.

Overview

HP
512 (535 at A8+)
Moves
3
Game ID
Aeonglass

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value512
      • asc{2}
        • levelToughEnemies
        • value535
    • max{2}
      • value512
      • asc{2}
        • levelToughEnemies
        • value535
  • moves[3]
    • 0{4}
      • idEBB_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value26
            • asc{2}
              • levelDeadlyEnemies
              • value32
        • 1{1}
          • kindDefend
      • followUpEYE_LASERS_MOVE
      • nameEbb
    • 1{4}
      • idEYE_LASERS_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value11
            • asc{2}
              • levelDeadlyEnemies
              • value12
          • hits{1}
            • value2
      • followUpINCREASING_INTENSITY_MOVE
      • nameEye Lasers
    • 2{4}
      • idINCREASING_INTENSITY_MOVE
      • intents[2]
        • 0{1}
          • kindStatus
        • 1{1}
          • kindBuff
      • followUpEBB_MOVE
      • nameIncreasing Intensity
  • branches[]
  • initialEBB_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • EBB_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • EYE_LASERS_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • INCREASING_INTENSITY_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • EBB_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • EYE_LASERS_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • INCREASING_INTENSITY_MOVE1
  • moveOddsAssumeFirstConditionfalse