Sweet talkCHA checkWorst: Starts a fight (events/Death.lvl) (Fail CHA roll)
Challenge to a gameINT checkWorst: Starts a fight (events/Death.lvl) (Fail INT roll)
Run!SPD checkWorst: Starts a fight (events/Death.lvl) (Fail SPD roll)
Run!SPD checkWorst: Starts a fight (events/Death.lvl) (Fail SPD roll)
Sweet talk
CHA check
Pass CHA roll · common tier
[i]"Your silly words do not impress me. But I will spare you, just this once... and only because I know you will suffer even more if I do!"[/i]
Nothing else happens.
Pass CHA roll · rare tier
[i]"I have enjoyed watching you supplicate yourself before me in terror. Were that all my henchmen could be as smooth lipped as you! Take this token and wear it proudly. Ha!"[/i]
Death looks very amused with himself.
[i]"You can't talk your way out of this one! Your soul is mine!"[/i]
Death swings his scythe to attack your cat!
Starts a fight (events/Death.lvl)
Challenge to a game
INT check
Pass INT roll · common tier
[i]"Arrggh you tricked me! Fine! You get to live this time."[/i]
Your cat grins smugly at your cat's accomplishment as Death storms off angrily.
Nothing else happens.
Pass INT roll · rare tier
Your cat baits Death into betting more and more on the game until he bets his scythe.
[i]"This is unacceptable! You must be cheating somehow! Fine... I will just reclaim my scythe from your corpse later when you inevitably meet your demise!"[/i]
Only shown if: Not has token: AdventureToken_HasRunFromDeath
Pass SPD roll · common tier
While Death is still rambling on in an intimidating monologue, your cat slips away.
[i]"Hey! Where'd that little brat run off to? You think you can escape me? I'll be back!"[/i]
set legacy token: WorldEventLegacyToken_HasRunFromDeath
set adventure token: AdventureToken_HasRunFromDeath
Next event: Death
Pass SPD roll · rare tier · depends on your run
Your cat takes off before Death can react.
[i]"Damn it! Why are these cats always running off? Which one was I supposed to kill this time? Whatever... I don't have time for these small fry brats."[/i]
Nothing else happens.
Pass SPD roll · rare tier · depends on your run
Your cat takes off before Death can react.
[i]"Damn it! Where did that cat just run off to? Whatever... I don't have time for chasing cats around all day."[/i]
set legacy token: WorldEventLegacyToken_HasRunFromDeath
Fail SPD roll
Your cat tries to dash off but Death swoops into his way.
[i]"No no no... You can't just scamper off and get away with this! Your demise is long overdue!"[/i]
Starts a fight (events/Death.lvl)
Run!
SPD check
Only shown if: Has token: AdventureToken_HasRunFromDeath
Pass SPD roll · common tier
Your cat takes off again before Death can react.
[i]"Damn it! How'd I let that cat slip by me again? It's so rude, your cat won't even let me finish what I have to say!"[/i]
Next fight: speed up (2)
Pass SPD roll · rare tier
Your cat takes off again before Death can react.
[i]"Damn it! How'd I let that cat slip by me again? It's so rude, your cat won't even let me finish what I have to say!"[/i]
Permanent stats: +1 SPD
Fail SPD roll
Your cat tries to dash off but Death swoops into his way.
[i]"No no no... You can't just scamper off and get away with this! Your demise is long overdue!"[/i]
Exact where the game's data defines the odds (no-roll choices, fixed chances, weighted pools). Stat checks, the common/rare split and luck-weighted picks depend on rolls the data doesn't spell out, so they're labelled instead of guessed.