Zaratana VS
She wants to kill Pyrophina!
Overview
- Group
- Kaijus
- Faction
- Kaiju2
- Health
- 1000
- Movement
- 3
- Game ID
ZaratanaVS
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 6
- Trample
- Buddy
- Kaiju Knockback Immune
- Kaiju Win Con
- Form Changer
- Bonus Turn Pattern
Abilities 11
- Zaratana Basic
- Move (Default Move)
- Zaratana VSSpin Dash
- Zaratana VSWeather Roar
- Zaratana VSMagnet
- Zaratana VSBombardment
- Zaratana VSTurtle
- Zaratana VSExit Turtle
- Zaratana VSRoar
- Zaratana VSRevenge
- Zaratana VSTurtle Guaranteed
Raw game dataExactly as defined in data/characters/kaijus.gon
graphics{7}
- movieclipZaratana
- nameENEMY_ZARATANA_NAME
- shadow_size2.5
- uifloaters_offset2
- move_speed_sync_frames52
- water_maskbig
- tooltipENEMY_ZARATANAVS_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{16}
- tag[kaiju, rock]
- hidden_tagzaratana
- factionkaiju2
- typeboss
- movement3
- corpse_healthindestructible
- size2x2
- move_blockeverything_even_when_dead
- disperse_main_turnstrue
- dispersed_bonus_turns_before_catstrue
- mana_regen999
- mana100
- health1000
- weak_threshold150
- must_start_facing_camerafalse
- banned_elite_buffs[Twin]
abilities{3}
- moveDefaultMove
- attackZaratanaBasic
- spells[ZaratanaVSSpinDash, ZaratanaVSWeatherRoar, ZaratanaVSMagnet, ZaratanaVSBombardment, ZaratanaVSTurtle, ZaratanaVSExitTurtle, ZaratanaVSRoar, ZaratanaVSRevenge, ZaratanaVSTurtleGuaranteed]
passives{6}
- Trample3
Buddy{2}
- objPyrophinaVS
- allies_onlyfalse
- KaijuKnockbackImmune1
- KaijuWinConzaratana
FormChanger{2}
Default{1}
passives{1}
ImmediateAbilityReaction{3}
- abilityZaratanaVSRevenge
- buddy_damage_onlytrue
- ability_damage_onlytrue
Turtled{5}
- attackNone
- moveNone
- animation_suffixTurtle
passives{1}
- Brace10
ai{3}
- brainPatternBrain
pattern{1}
- do*ZaratanaVSExitTurtle
- end_turn_on_formswitchtrue
BonusTurnPattern[2]
0{3}
- evenly_dispersed_bonus_turns0
- round_end_bonus_turns1
- initiative_adjustment-50
1{3}
- evenly_dispersed_bonus_turns1
- round_end_bonus_turns1
- initiative_adjustment50
ai{9}
- brainPatternBrain
virtual_abilities{1}
MoveForBarrage{3}
- abilitymove
- move_for_abilityZaratanaVSBombardment
- move_weightsstay_far
pattern{2}
- do_all[*ZaratanaVSWeatherRoar, MoveForBarrage, *ZaratanaVSBombardment, ZaratanaVSTurtle]
__dupes[2]
0[2]
- 0do_all
- 1[*ZaratanaVSWeatherRoar, ZaratanaVSMagnet, ZaratanaVSTurtle]
1[2]
- 0do_all
- 1[*ZaratanaVSWeatherRoar, attack, ZaratanaVSTurtle]
round_end_bonusturn_pattern{2}
- do_all[*ZaratanaVSWeatherRoar, ZaratanaVSSpinDash, ZaratanaVSTurtle]
- do_one[**ZaratanaVSWeatherRoar, **ZaratanaVSRoar]
fallback{1}
- do_priority[attack, ZaratanaVSTurtleGuaranteed]
- decision_weightsdefault
- move_weightskeep_distance
- fallback_advances_patterntrue
- stun_advances_patterntrue
- categorykaijus