Sourcemined
Mewgenics
CharacterVerified on build 25143593

Zaratana

Zaratana's body radiates with galactic energy!

Overview

Group
Kaijus
Faction
Enemies
Health
600
Movement
3
Game ID
Zaratana

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 3

  • Trample
  • Kaiju Knockback Immune
  • Form Changer

Abilities 10

  • Zaratana Solo Basic
  • Move (Default Move)
  • Zaratana Solo Magnet
  • Zaratana Solo Bombardment
  • Zaratana Solo Turtle
  • Zaratana Solo Roar
  • Zaratana Solo Spin Dash
  • Zaratana VSRevenge
  • Zaratana Solo Weather Roar
  • Zaratana VSExit Turtle
Raw game dataExactly as defined in data/characters/kaijus.gon
  • graphics{7}
    • movieclipZaratana
    • nameENEMY_ZARATANA_NAME
    • shadow_size2.5
    • uifloaters_offset2
    • move_speed_sync_frames52
    • water_maskbig
    • tooltipENEMY_ZARATANASOLO_DESC
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{15}
    • tag[kaiju, rock]
    • hidden_tagzaratana
    • factionenemies
    • typeboss
    • movement3
    • corpse_healthindestructible
    • size2x2
    • move_blockeverything_even_when_dead
    • evenly_dispersed_bonus_turns2
    • dispersed_bonus_turns_before_catsfalse
    • initiative-100
    • mana_regen999
    • mana100
    • health600
    • weak_threshold150
  • abilities{3}
    • moveDefaultMove
    • attackZaratanaSoloBasic
    • spells[ZaratanaSoloMagnet, ZaratanaSoloBombardment, ZaratanaSoloTurtle, ZaratanaSoloRoar, ZaratanaSoloSpinDash, ZaratanaVSRevenge, ZaratanaSoloWeatherRoar, ZaratanaVSExitTurtle]
  • passives{3}
    • Trample3
    • KaijuKnockbackImmune1
    • FormChanger{2}
      • Default{1}
        • passives{1}
          • ImmediateAbilityReaction{3}
            • abilityZaratanaVSRevenge
            • ability_damage_onlytrue
            • damage_threshold10
      • Turtled{5}
        • attackNone
        • moveNone
        • animation_suffixTurtle
        • passives{1}
          • Brace10
        • ai{4}
          • brainPatternBrain
          • pattern{2}
            • do**ZaratanaSoloSpinDash
            • __dupes[1]
              • 0[do, *ZaratanaVSExitTurtle]
          • reset_pattern_on_formswitchtrue
          • stun_advances_patternfalse
  • ai{8}
    • brainPatternBrain
    • bonusturn_pattern{2}
      • do_priority[*ZaratanaSoloWeatherRoar, ZaratanaSoloBombardment]
      • __dupes[4]
        • 0[2]
          • 0do_priority
          • 1[*ZaratanaSoloWeatherRoar, attack]
        • 1[2]
          • 0do_priority
          • 1[*ZaratanaSoloWeatherRoar, ZaratanaSoloMagnet, ZaratanaSoloBombardment]
        • 2[2]
          • 0do_priority
          • 1[*ZaratanaSoloWeatherRoar, *ZaratanaSoloTurtle]
        • 3[2]
          • 0do_priority
          • 1[*ZaratanaSoloWeatherRoar, attack]
    • fallback{1}
      • do_priority[attack, move]
    • pattern{1}
      • do_all[*ZaratanaSoloWeatherRoar, *ZaratanaSoloRoar]
    • decision_weightsdefault
    • move_weightsstay_close
    • fallback_advances_patterntrue
    • stun_advances_patterntrue
  • categorykaijus