Skeleton Shambler
Will throw units it can reach.
Lunges in a random direction at the end of its turn.
Comes back from the dead if its body isn't destroyed!
Undead.
Overview
- Group
- Enemies
- Faction
- Enemies
- Health
- 0
- Movement
- 3
- Tag
- Skeleton
- Game ID
SkeletonShambler
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed3
- Charisma5
Passive effects 5
- Trample
- No Health Only Shield
- Undead
- Status Immunity
- Transform On Death Immediately
Abilities 3
- Shambler Dash
- Move (Default Move)
- Shambler Toss
Raw game dataExactly as defined in data/characters/enemies.gon
graphics{9}
- movieclipShambler
- nameENEMY_SKELESHAMBLER_NAME
- uifloaters_offset1.5
- shadow_size2
- water_maskmedmed
- piece_alt_frame11
- move_speed_sync_frames33
- projectile_spawn_offset[1, 2]
- tooltipENEMY_SKELESHAMBLER_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed3
- charisma5
properties{8}
- tagskeleton
- health0
- shield12
- movement3
- factionenemies
- size2x2
- move_blockeverything_even_when_dead
- corpse_health0
abilities{3}
- moveDefaultMove
- attackShamblerDash
- spells[ShamblerToss]
passives{5}
- Trample3
- NoHealthOnlyShield1
- Undead1
- StatusImmunity[Poison, Bleed]
TransformOnDeathImmediately{2}
- objSkeletonShamblerCorpse
- first_turnkeep_turns
ai{5}
- brainPatternBrain
virtual_abilities{1}
DashRandomly{2}
- abilityShamblerDash
- decision_weightsblind
pattern{1}
- do_priority[ShamblerToss, DashRandomly, ShamblerToss]
- decision_weightsdefault
- move_weightsstay_close
- categoryenemies