Organ
Will shoot at anything that moves!
Limited ammo.
Overview
- Group
- Rifthead
- Faction
- Enemies
- Health
- 80
- Movement
- 6
- Tag
- Cat
- Game ID
OrganZodiac
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
- Luck5
Passive effects 4
- Ammo
- Spawn On Death
- dupes
- Form Changer
Abilities 3
- Zodiac Shoot X
- Move (Default Move)
- Reload
Raw game dataExactly as defined in data/characters/rifthead.gon
graphics{5}
- movieclipOrganGrinderX
- nameENEMY_ORGANZODIAC_NAME
- uifloaters_offset1.6
- scale0.8
- tooltipENEMY_ZODIAC_DESC
stats{7}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
- luck5
properties{11}
- tagcat
- hidden_tagriftheadguardian
- factionenemies
- typeboss
- movement6
- mana_regen999
- mana100
- corpse_health0
- health80
- initiative1000
- banned_elite_buffs[Shielded1, Shielded2, Shielded3, Shielded4]
abilities{3}
- moveDefaultMove
- attackZodiacShootX
- spells[Reload]
passives{4}
- Ammo6
SpawnOnDeath{2}
- objRiftKitten
- factionallies
__dupes[4]
- 0[SpawnOnDeath, Maggot]
- 1[SpawnOnDeath, Maggot]
- 2[SpawnOnDeath, Maggot]
- 3[SpawnOnDeath, Maggot]
FormChanger{3}
active{1}
passives{1}
MovementReaction{2}
- abilityZodiacShootX
- objects_tootrue
passive{1}
- attackDoNothing
- initial_formactive
ai{6}
- brainPatternBrain
mainturn_pattern{1}
- do_all[*attack, move, Reload]
- decision_weightsdefault
- move_weightsgunslinger_reposition
- fallback_advances_patterntrue
- stun_advances_patternfalse
- categoryrifthead