Sourcemined
Mewgenics
CharacterVerified on build 25143593

Mega Mutant

Melee attacks adjacent units with Knockback 10 at the start of its turn.
Performs a straight, long-range quake attack.
Can grab and instakill units if it can reach them.
Gains +99 Brace until its next turn when damaged.

Overview

Group
Enemies
Faction
Enemies
Health
26
Movement
1
Game ID
MegaMutant

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 2

  • Trample
  • Form Changer

Abilities 6

Raw game dataExactly as defined in data/characters/enemies.gon
  • graphics{8}
    • movieclipMegaMutant
    • nameENEMY_MEGAMUTANT_NAME
    • uifloaters_offset2
    • shadow_size2
    • water_maskmedmed
    • move_speed_sync_frames44
    • scale0.8
    • tooltipENEMY_MEGAMUTANT_DESC
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{8}
    • tag[humanoid, cat]
    • health26
    • movement1
    • factionenemies
    • dispersed_bonus_turns1
    • size2x2
    • move_blockeverything_even_when_dead
    • banned_elite_buffs[Protected]
  • abilities{3}
    • moveDefaultMove
    • attackMM_Slap
    • spells[MM_Quake, MM_Guard, MM_Unguard, MM_Grab]
  • passives{2}
    • Trample3
    • FormChanger{2}
      • Default{1}
        • passives{1}
          • AbilityReaction{3}
            • abilityMM_Guard
            • ability_damage_onlytrue
            • only_when_not_your_turntrue
      • Guarding{3}
        • partial_animation_suffixGuarding
        • passives{1}
          • Brace99
        • ai{6}
          • brainPatternBrain
          • pattern{1}
            • do*MM_Unguard
          • decision_weightscareless
          • move_weightsstay_close
          • reset_pattern_on_formswitchfalse
          • end_turn_on_formswitchfalse
  • ai{6}
    • brainPatternBrain
    • pattern{2}
      • do_all[*MM_Slap, MM_Quake]
      • __dupes[1]
        • 0[2]
          • 0do_all
          • 1[*MM_Slap, MM_Grab]
    • decision_weightscareless
    • move_weightsstay_close
    • reset_pattern_on_formswitchfalse
    • end_turn_on_formswitchfalse
  • categoryenemies