Sourcemined
Mewgenics
CharacterVerified on build 25143593

Robo-Marshmallow Variant

Her lick attack Charms units.

Overview

Group
Terminator
Faction
Enemies
Health
25
Movement
3
Tag
Cat
Variant of
Marshmallow
Game ID
MedicCat_Terminator

Base stats

  • Strength5
  • Dexterity1
  • Constitution3
  • Intelligence4
  • Speed4
  • Charisma5
  • Luck5

Passive effects 6

  • Avoid Damaging Charmed Enemies
  • Run When Last Player Cat Is Charmed
  • Legacy Spawn Saved Cat If Exists
  • Robot
  • Spawn On Death
  • dupes

Abilities 4

Raw game dataExactly as defined in data/characters/terminator.gon
  • graphics{5}
    • movieclip_CAT
    • nameENEMY_TERMINATOR3_CLERIC_NAME
    • custom_cat_dataMedicCat_Terminator
    • tooltipENEMY_MARSHMALLOW_DESC
    • spawnin_animationbeaminMedic
  • equipment{1}
    • neckAngelicAura_Terminator
  • stats{7}
    • strength5
    • dexterity1
    • constitution3
    • intelligence4
    • speed4
    • charisma5
    • luck5
  • properties{13}
    • tagcat
    • factionenemies
    • typeboss
    • dispersed_bonus_turns1
    • mana_regen999
    • mana100
    • health25
    • divine_shield0
    • movement3
    • tags[cat, robot]
    • hidden_tagsterminator_mini
    • shield25
    • corpse_health0
  • abilities{3}
    • moveDefaultMove
    • attackBasicMedicMelee
    • spells[MarshmallowConvert, MarshmallowZealot]
  • passives{6}
    • AvoidDamagingCharmedEnemies1
    • RunWhenLastPlayerCatIsCharmed{2}
      • allow_decision_mid_turntrue
      • legacy_savekeyLegacy_Marshmallow_StolenCatID
    • LegacySpawnSavedCatIfExistsLegacy_Marshmallow_StolenCatID
    • Robot1
    • SpawnOnDeathAntidote
    • __dupes[4]
      • 0[SpawnOnDeath, RandomArmorPickup]
      • 1[SpawnOnDeath, RandomArmorPickup]
      • 2[SpawnOnDeath, RandomArmorPickup]
      • 3[SpawnOnDeath, RandomArmorPickup]
  • ai{6}
    • brainPatternBrain
    • virtual_abilities{1}
      • CloseConvert{2}
        • abilityMarshmallowConvert
        • move_weightsstay_close
    • mainturn_pattern{1}
      • do_all[*MarshmallowZealot, CloseConvert, attack]
    • bonusturn_pattern{1}
      • do_all[CloseConvert, attack]
    • decision_weightsdefault
    • move_weightskeep_close_distance_always_move
  • variant_ofMedicCat
  • sound{1}
    • alt_sounds[1]
      • 0[SE_CatWalk, SE_TerminatorCatWalkE]
  • categoryterminator