Marshmallow
Her lick attack Charms units.
Overview
- Group
- Cat minibosses
- Faction
- Enemies
- Health
- 60
- Movement
- 3
- Tag
- Cat
- Game ID
MedicCat
Base stats
- Strength5
- Dexterity1
- Constitution3
- Intelligence4
- Speed4
- Charisma5
- Luck5
Passive effects 3
- Avoid Damaging Charmed Enemies
- Run When Last Player Cat Is Charmed
- Legacy Spawn Saved Cat If Exists
Abilities 4
- Melee Attack / Heal
- Move (Default Move)
- Marshmallow Convert
- Marshmallow Zealot
Raw game dataExactly as defined in data/characters/cat_minibosses.gon
graphics{4}
- movieclip_CAT
- nameENEMY_MARSHMALLOW_NAME
- custom_cat_dataMedicCat
- tooltipENEMY_MARSHMALLOW_DESC
equipment{1}
- neckAngelicAura
stats{7}
- strength5
- dexterity1
- constitution3
- intelligence4
- speed4
- charisma5
- luck5
properties{9}
- tagcat
- factionenemies
- typeboss
- dispersed_bonus_turns2
- mana_regen999
- mana100
- health60
- divine_shield2
- movement3
abilities{3}
- moveDefaultMove
- attackBasicMedicMelee
- spells[MarshmallowConvert, MarshmallowZealot]
passives{3}
- AvoidDamagingCharmedEnemies1
RunWhenLastPlayerCatIsCharmed{2}
- allow_decision_mid_turntrue
- legacy_savekeyLegacy_Marshmallow_StolenCatID
- LegacySpawnSavedCatIfExistsLegacy_Marshmallow_StolenCatID
ai{6}
- brainPatternBrain
virtual_abilities{1}
CloseConvert{2}
- abilityMarshmallowConvert
- move_weightsstay_close
mainturn_pattern{1}
- do_all[*MarshmallowZealot, CloseConvert, attack]
bonusturn_pattern{1}
- do_all[CloseConvert, attack]
- decision_weightsdefault
- move_weightskeep_close_distance_always_move
- categorycat_minibosses