Lord Bunga
Retaliates when hit.
Consumes adjacent units at the start of his turn.
Blind to units behind him.
Overview
- Group
- Bosses
- Faction
- Cavemen
- Health
- 300
- Movement
- 2
- Tag
- Humanoid
- Game ID
LordBunga
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 3
- Trample
- Boss Rewards
- Form Changer
Abilities 6
- Do Nothing
- Do Nothing
- Bunga Entrance
- Bunga Eat Cat
- Bunga Swipe
- Bunga Roar
Raw game dataExactly as defined in data/characters/bosses.gon
graphics{4}
- movieclipLordBunga
- nameENEMY_LORDBUNGA_NAME
- uifloaters_offset3
- tooltipENEMY_LORDBUNGA_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{11}
- taghumanoid
- factioncavemen
- typeboss
- movement2
- dispersed_bonus_turns2
- health300
- size2x2
- lock_orientation[-1, 0]
- move_blockeverything_even_when_dead
- boss_minions_runawayfalse
- banned_elite_buffs[Twin]
abilities{3}
- moveDoNothing
- attackDoNothing
- spells[BungaEntrance, BungaEatCat, BungaSwipe, BungaRoar]
passives{3}
- Trample3
BossRewards{2}
- commonBungasBone
- rareBungasCrown
FormChanger{4}
Sitting{6}
- animation_suffixChair
- moveDoNothing
- attackDoNothing
passives{3}
- KnockbackImmunity1
BungaCheers{5}
- warrior_tagbungawarrior
- ally_damagelittleboo
- ally_deadbigboo
- enemy_damagelittlecheer
- enemy_deadbigcheer
BungaEntrance{4}
- warrior_tagbungawarrior
- abilityBungaEntrance
- health_threshold150
- even_if_stunnedtrue
turns{1}
- takes_turnsfalse
ai{1}
- brainNoBrain
Standing{5}
- moveDefaultMove
- attackBungaSmash
passives{3}
- UnlockOrientation1
- CounterAttackBungaSwipe
FormChangeHealthThreshold{3}
- threshold50
- form_belowStanding2
- form_aboveStanding
turns{2}
- takes_turnstrue
- dispersed_bonus_turns1
ai{4}
- brainPatternBrain
- decision_weightsdefault
- move_weightsstay_close
pattern{1}
- do_all[*BungaEatCat, attack, BungaRoar, move]
Standing2{5}
- moveBungaJumpMove
- attackBungaSmash
passives{3}
- UnlockOrientation1
- CounterAttackBungaSwipe
- AddMovement2
turns{2}
- takes_turnstrue
- dispersed_bonus_turns1
ai{4}
- brainPatternBrain
- decision_weightsdefault
- move_weightsstay_close
pattern{1}
- do_all[*BungaEatCat, attack, BungaRoar, move]
- initial_formSitting
ai{1}
- brainNoBrain
- categorybosses