Sourcemined
Mewgenics
CharacterVerified on build 25143593

Lord Bunga

Retaliates when hit.
Consumes adjacent units at the start of his turn.
Blind to units behind him.

Overview

Group
Bosses
Faction
Cavemen
Health
300
Movement
2
Tag
Humanoid
Game ID
LordBunga

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 3

  • Trample
  • Boss Rewards
  • Form Changer

Abilities 6

  • Do Nothing
  • Do Nothing
  • Bunga Entrance
  • Bunga Eat Cat
  • Bunga Swipe
  • Bunga Roar
Raw game dataExactly as defined in data/characters/bosses.gon
  • graphics{4}
    • movieclipLordBunga
    • nameENEMY_LORDBUNGA_NAME
    • uifloaters_offset3
    • tooltipENEMY_LORDBUNGA_DESC
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{11}
    • taghumanoid
    • factioncavemen
    • typeboss
    • movement2
    • dispersed_bonus_turns2
    • health300
    • size2x2
    • lock_orientation[-1, 0]
    • move_blockeverything_even_when_dead
    • boss_minions_runawayfalse
    • banned_elite_buffs[Twin]
  • abilities{3}
    • moveDoNothing
    • attackDoNothing
    • spells[BungaEntrance, BungaEatCat, BungaSwipe, BungaRoar]
  • passives{3}
    • Trample3
    • BossRewards{2}
      • commonBungasBone
      • rareBungasCrown
    • FormChanger{4}
      • Sitting{6}
        • animation_suffixChair
        • moveDoNothing
        • attackDoNothing
        • passives{3}
          • KnockbackImmunity1
          • BungaCheers{5}
            • warrior_tagbungawarrior
            • ally_damagelittleboo
            • ally_deadbigboo
            • enemy_damagelittlecheer
            • enemy_deadbigcheer
          • BungaEntrance{4}
            • warrior_tagbungawarrior
            • abilityBungaEntrance
            • health_threshold150
            • even_if_stunnedtrue
        • turns{1}
          • takes_turnsfalse
        • ai{1}
          • brainNoBrain
      • Standing{5}
        • moveDefaultMove
        • attackBungaSmash
        • passives{3}
          • UnlockOrientation1
          • CounterAttackBungaSwipe
          • FormChangeHealthThreshold{3}
            • threshold50
            • form_belowStanding2
            • form_aboveStanding
        • turns{2}
          • takes_turnstrue
          • dispersed_bonus_turns1
        • ai{4}
          • brainPatternBrain
          • decision_weightsdefault
          • move_weightsstay_close
          • pattern{1}
            • do_all[*BungaEatCat, attack, BungaRoar, move]
      • Standing2{5}
        • moveBungaJumpMove
        • attackBungaSmash
        • passives{3}
          • UnlockOrientation1
          • CounterAttackBungaSwipe
          • AddMovement2
        • turns{2}
          • takes_turnstrue
          • dispersed_bonus_turns1
        • ai{4}
          • brainPatternBrain
          • decision_weightsdefault
          • move_weightsstay_close
          • pattern{1}
            • do_all[*BungaEatCat, attack, BungaRoar, move]
      • initial_formSitting
  • ai{1}
    • brainNoBrain
  • categorybosses