Hell Hand
Grapples its enemies if they walk past it.
Overview
- Group
- Inanimate objects
- Faction
- Enemies
- Health
- 13
- Movement
- 0
- Tag
- Demon
- Game ID
HellHand
Base stats
- Strength4
- Dexterity2
- Constitution2
- Intelligence2
- Speed5
- Charisma2
Passive effects 2
- Form Changer
- Form Change While Has Status
Abilities 2
- Hell Hand Grab
- None
Raw game dataExactly as defined in data/characters/inanimate_objects.gon
graphics{5}
- movieclipCoreArm
- nameOBJECT_HELLHAND_NAME
- shadownone
- no_splattertrue
- tooltipOBJECT_HELLHAND_DESC
stats{6}
- strength4
- dexterity2
- constitution2
- intelligence2
- speed5
- charisma2
properties{8}
- tagdemon
- factionenemies
- kill_requiredfalse
- movement0
- health13
- weak_threshold0
- corpse_health0
- takes_turnsfalse
abilities{3}
- moveNone
- attackHellHandGrab
- spells[]
passives{2}
FormChanger{2}
Default{1}
passives{1}
Trapper{2}
- abilityHellHandGrab
- pathfinding_avoidance250
Grappling{2}
- partial_animation_suffixGrapple
exit_animations{1}
- Defaultrelease
FormChangeWhileHasStatus{3}
- statusGrappling
- form_hasGrappling
- form_hasnotDefault
ai{3}
- brainGenericBrain
- decision_weightssimple
- move_weightsstay_close
- categoryinanimate_objects