Spear
Attack to send it flying.
Overview
- Group
- Inanimate objects
- Faction
- None
- Health
- 12
- Tag
- Spear
- Game ID
GroundedSpear
Passive effects 2
- Strip Statuses
- Add Status To Received Damage
Abilities 2
- None
- None
Raw game dataExactly as defined in data/characters/inanimate_objects.gon
graphics{3}
- movieclipGroundedSpear
- nameOBJECT_GROUNDEDSPEAR_NAME
- tooltipOBJECT_GROUNDEDSPEAR_DESC
properties{8}
- tagspear
- factionnone
- typeobject
- takes_turnsfalse
- health12
- can_be_backstabbedfalse
- kill_requiredfalse
- corpse_health0
abilities{2}
- moveNone
- attackNone
passives{2}
- StripStatuses1
AddStatusToReceivedDamage{2}
Conditional_IsPhysicalAttack{3}
- RemoveKnockback1
KnockUpAndAway{4}
- stacks5
- distance3
- displacetrue
- self_damagefalse
TempPassiveUntilSettled{1}
MeleeRevengeDamage{1}
effects{1}
- Stun1
Else{1}
Conditional_HasKnockback{3}
- RemoveKnockback1
KnockUpAndAway{4}
- stacks5
- distance3
- displacetrue
- self_damagefalse
TempPassiveUntilSettled{1}
MeleeRevengeDamage{1}
effects{1}
- Stun1
ai{1}
- brainNoBrain
- categoryinanimate_objects