Skip to contentCharacterVerified on build 25143593 Candle
Overview
- Group
- Inanimate objects
- Faction
- None
- Health
- 50
- Tag
- Candle
- Game ID
CovenCandle
Passive effects 3
- Battlefield Unique Random Passive
- Strip Statuses
- Form Changer
Raw game dataExactly as defined in data/characters/inanimate_objects.gon
graphics{5}
- movieclipCovenCandle
- nameOBJECT_CANDLE_NAME
- uifloaters_offset1.5
- scale0.8
- no_splattertrue
properties{11}
- factionnone
- tagcandle
- typeobject
- takes_turnsfalse
- health50
- corpse_health0
- can_be_backstabbedfalse
- kill_requiredfalse
- weak_threshold0
- knockback_immunetrue
- can_be_overkilledfalse
abilities{2}
passives{3}
BattlefieldUniqueRandomPassive{5}
- DemonicGlyph_Bite1
- DemonicGlyph_Fire1
- DemonicGlyph_Summon1
- DemonicGlyph_Movement1
- DemonicGlyph_Bounce1
- StripStatuses1
FormChanger{2}
Lit{2}
- partial_animation_suffixLit
passives{2}
FormChangeOnElementInfluence{5}
- elementwind
- excludefire
- formUnlit
- particleFireExtinguish
- sfxFireExtinguish
__dupes[1]
0[2]
- 0FormChangeOnElementInfluence
1{4}
- elementwater
- formUnlit
- particleFireExtinguish
- sfxFireExtinguish
Unlit{2}
- partial_animation_suffixUnlit
passives{3}
- MuteDemonicGlyphDisplay1
FormChangeOnElementInfluence{3}
- element[fire]
- excludewater
- formLit
- AddHiddenTagunlit_candle
ai{1}
- categoryinanimate_objects