Skip to contentCharacterVerified on build 25143593 Overview
- Group
- Enemies
- Faction
- Enemies
- Tag
- Humanoid
- Game ID
CultistBishop
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
- Luck5
Passive effects 3
- Form Changer
- Divine Shield
- Kinetic Spikes
Raw game dataExactly as defined in data/characters/enemies.gon
graphics{3}
- movieclipBunkerBoy
- nameENEMY_CULTIST_NAME
- uifloaters_offset2
stats{7}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
- luck5
properties{3}
- taghumanoid
- factionenemies
- hint_no_corpsetrue
abilities{3}
- moveDefaultMove
- attackBasicMelee
- spells[BBPickupCrown, BBSpin, BBCut, BBPullBomb, BBTransformMutant, BBTransformZealot, BBToss, BBBless]
passives{3}
FormChanger{7}
Cultist{6}
- animation_suffixCultist
- attackBasicMelee
- nameENEMY_CULTISTLACKEY_NAME
- tooltipENEMY_CULTISTLACKEY_DESC
passives{3}
- TagGreedbishop_hat
StatusOnKill{1}
- UseAbility_NonStackBBTransformZealot
- MutateViaAbilityBBTransformMutant
ai{6}
- brainPatternBrain
pattern{2}
- do_priority[BBPickupCrown, attack, BBToss]
__dupes[1]
0[2]
- 0do_priority
- 1[BBPickupCrown, BBToss, attack]
- decision_weightsdefault
- move_weightsstay_close
- end_turn_on_formswitchtrue
- randomize_pattern_starttrue
Zealot{6}
- animation_suffixZealot
- attackBBStabby
- nameENEMY_CULTISTZEALOT_NAME
- tooltipENEMY_CULTISTZEALOT_DESC
passives{3}
- TagGreedbishop_hat
AbilityHealthThreshold{2}
- thresholdmax(X*.33, 5)
- abilityBBPullBomb
- MutateViaAbilityBBTransformMutant
ai{6}
- brainPatternBrain
pattern{2}
- do_priority[BBPickupCrown, attack, BBSpin, BBCut]
__dupes[1]
0[2]
- 0do_priority
- 1[BBPickupCrown, BBSpin, attack, BBCut]
- decision_weightsdefault
- move_weightsstay_close
- end_turn_on_formswitchtrue
- randomize_pattern_starttrue
ZealotBomb{6}
- animation_suffixBombZealot
- attackBBExplode
- nameENEMY_BOMBZEALOT_NAME
- tooltipENEMY_BOMBZEALOT_DESC
passives{1}
ai{5}
- brainPatternBrain
pattern{1}
- decision_weightsextra_careless
- move_weightsstay_close
- end_turn_on_formswitchtrue
Mutant{8}
- animation_suffixMutant
- attackBBMutantSwipe
- move_speed_multiplier0.5
- nameENEMY_CULTISTMUTANT_NAME
- tooltipENEMY_CULTISTMUTANT_DESC
passives{4}
- AddMovement-2
- AddTagtumor
- AddCorpseHealth-999
- TransformOnDeath[Hive, FloatingHive]
turns{1}
ai{5}
- brainPatternBrain
pattern{1}
- decision_weightsdefault
- move_weightsstay_close
- end_turn_on_formswitchtrue
Bishop{8}
- animation_suffixBishop
- attackBBXLightning
- uifloaters_offset2.5
- nameENEMY_CULTISTBISHOP_NAME
- tooltipENEMY_CULTISTBISHOP_DESC
passives{3}
- Flying1
- AddCorpseHealth-999
- TransformOnDeathBishopHat
turns{1}
ai{5}
- brainPatternBrain
pattern{2}
- do_priority[attack, BBBless]
__dupes[1]
0[2]
- 0do_priority
- 1[BBBless, attack]
- decision_weightsdefault
- move_weightsstay_close
- end_turn_on_formswitchtrue
Washer{7}
- partial_animation_suffixCultist
- attackBasicMelee
- nameENEMY_CULTISTWASHER_NAME
- tooltipENEMY_CULTISTWASHER_DESC
passives{5}
- TagGreedbishop_hat
StatusOnKill{1}
- UseAbility_NonStackBBTransformZealot
- MutateViaAbilityBBTransformMutant
- JohnnyWasherBBTransformZealot
- AddMovement-2
ai{6}
- brainPatternBrain
pattern{2}
- move_then_do_priority[BBPickupCrown, *attack, *BBToss]
__dupes[1]
0[2]
- 0move_then_do_priority
- 1[BBPickupCrown, *BBToss, *attack]
- decision_weightsdefault
- move_weightswash_johnny
- end_turn_on_formswitchtrue
- randomize_pattern_starttrue
- _commentvariant of cultist for johnny washer boss (washers will not become zealots?)
- initial_formBishop
- DivineShield2
- KineticSpikes1
ai{3}
- brainNoBrain
- decision_weightsdefault
- move_weightskeep_distance_always_move
- variant_ofCultist
- categoryenemies