Crater Creeper
Shoots rocks or dashes forward leaving an Amoeba behind.
Can only be damaged from the front.
Overview
- Group
- Enemies
- Faction
- Enemies
- Health
- 8
- Movement
- 3
- Game ID
CraterCreeper
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 7
- Spawn Creep On Hit
- Spawn Creep On Hit Knockback
- Can Shield
- Ignore Tiles
- Change Tile On Pop
- Transform On Death
- Element Immune
Abilities 3
- Crater Creeper Rock Blast
- Move (Default Move)
- Crater Creeper Slide
Raw game dataExactly as defined in data/characters/enemies.gon
graphics{5}
- movieclipCanCreeper
- nameENEMY_CRATERCREEPER_NAME
- water_maskmedmed
- piece_alt_frame11
- tooltipENEMY_CRATERCREEPER_DESC
sound{1}
alt_sounds[2]
- 0[DamageBlocked, DamageBlocked_CanCreeper]
- 1[SE_CanCreeper_Walk, SE_CraterCreeper_Walk]
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{10}
- tag[blob, rock]
- factionenemies
- dispersed_bonus_turns1
- movement3
- corpse_health0
- mana_regen999
- mana100
- health8
- shield8
- always_triggers_trapstrue
abilities{3}
- moveDefaultMove
- attackCraterCreeperRockBlast
- spells[CraterCreeperSlide]
passives{7}
- SpawnCreepOnHit1
- SpawnCreepOnHitKnockback1
- CanShield1
- IgnoreTiles1
- ChangeTileOnPopCreepTile
- TransformOnDeathCraterCreeperOut
- ElementImmuneCreep
ai{7}
- brainPatternBrain
virtual_abilities{1}
MoveCenter{2}
- abilitymove
- move_weightsstay_near_map_center
mainturn_pattern{1}
- doattack
bonusturn_pattern{1}
- do_strict[*CraterCreeperSlide, MoveCenter]
- decision_weightsdefault
- move_weightsstay_close_always_move
- auto_orientfalse
- categoryenemies