Cop Bot
Melee attacker. Will shoot at enemies who damage its allies.
Overview
- Group
- Enemies
- Faction
- Enemies
- Health
- 2
- Movement
- 3
- Game ID
CopBot
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 7
- Security Bot Protect
- Ammo
- Aggro Target Is Last Enemy That Dealt Damage
- Face Shield
- Robot
- Trample
- Support Die Instead Of Run
Abilities 4
- Melee Attack (Basic Melee)
- Move (Default Move)
- CBShoot Zodiac Style
- CBReload
Raw game dataExactly as defined in data/characters/enemies.gon
graphics{4}
- movieclipCopBot
- nameENEMY_COPBOT_NAME
- uifloaters_offset1.5
- tooltipENEMY_COPBOT_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{6}
- tag[robot]
- factionenemies
- movement3
- health2
- shield16
- auto_run_prioritysupport
abilities{3}
- moveDefaultMove
- attackBasicMelee
- spells[CBShoot_ZodiacStyle, CBReload]
passives{7}
SecurityBotProtect{3}
- enemies_onlytrue
- abilityCBShoot_ZodiacStyle
- moveNone
- Ammo1
- AggroTargetIsLastEnemyThatDealtDamage1
- FaceShield0
- Robot1
- Trample3
SupportDieInsteadOfRun{2}
- alt_dying_anishutdown
- alt_dead_anioff
ai{4}
- brainPatternBrain
pattern{1}
- do_all[attack, CBReload]
- decision_weightscop
- move_weightsstay_close
- categoryenemies