Conjoined Husk
Its melee attack picks up cats.
Creates evil copies of cats it's holding.
Overview
- Group
- Enemies
- Health
- 20
- Movement
- 3
- Game ID
ConjoinedHusk
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
- Luck5
Passive effects 2
- Form Changer
- Form Change While Has Status
Abilities 6
- CHusk Bone
- Move (Default Move)
- CHusk Grab
- CHusk Drop
- CHusk Drop Fail
- CHusk Cat Shade
Raw game dataExactly as defined in data/characters/enemies.gon
graphics{4}
- movieclipConjoinedHusk
- nameENEMY_CONJOINEDHUSK_NAME
- uifloaters_offset2
- tooltipENEMY_CONJOINEDHUSK_DESC
stats{7}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
- luck5
properties{4}
- tag[tumor, skeleton]
- health20
- shield20
- movement3
abilities{3}
- moveDefaultMove
- attackCHuskBone
- spells[CHuskGrab, CHuskDrop, CHuskDropFail, CHuskCatShade]
passives{2}
FormChanger{2}
Default{0}
HasCat{3}
- attackCHuskCatShade
- animation_suffixCat
ai{4}
- brainPatternBrain
pattern{1}
- move_then_doCHuskCatShade
- decision_weightsdefault
- move_weightskeep_distance
FormChangeWhileHasStatus{3}
- statusConsuming
- form_hasHasCat
- form_hasnotDefault
ai{4}
- brainPatternBrain
pattern{1}
- do_priority[CHuskGrab, attack]
- decision_weightsdefault
- move_weightskeep_distance
- categoryenemies