Cherubim
Gives its allies Divine Shield.
Primes an area attack when damaged.
Immune to Holy. Gains All Stats Up when struck with Holy Element.
Overview
- Group
- Enemies
- Faction
- Enemies
- Health
- 20
- Movement
- 2
- Game ID
Cherubim
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 4
- Bird
- Angel
- Form Changer
- Form Change Off Map
Abilities 4
- Cherubim Heal
- Move (Default Move)
- Cherubim Leave
- Cherubim Return
Raw game dataExactly as defined in data/characters/enemies.gon
graphics{4}
- movieclipRevalark
- nameENEMY_CHERUBIUM_NAME
- uifloaters_offset1.5
- tooltipENEMY_CHERUBIUM_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{9}
- tag[bird, angel]
- factionenemies
- health20
- divine_shield1
- movement2
- flyingtrue
- dispersed_bonus_turns1
- corpse_health0
- banned_elite_buffs[Protected]
abilities{3}
- moveDefaultMove
- attackCherubimHeal
- spells[CherubimLeave, CherubimReturn]
passives{4}
- BirdCookedChickenLeg
- Angel1
FormChanger{2}
Default{1}
passives{1}
CherubimReaction{2}
- LeaveCherubimLeave
- ReturnCherubimReturn
OffMap{1}
ai{4}
- brainPatternBrain
pattern{1}
- do_priority[CherubimReturn]
- decision_weightsdefault
- move_weightskeep_distance_always_move
FormChangeOffMap{2}
- form_offmapOffMap
- form_onmapDefault
ai{5}
- brainPatternBrain
pattern{1}
- do_priority[attack, CherubimLeave]
- decision_weightsdefault
- move_weightskeep_distance_always_move
- end_turn_on_formswitchtrue
- categoryenemies