Sourcemined
Mewgenics
CharacterVerified on build 25143593

Butt Zombie

Will attack all adjacent units with its melee attack when its backside is underground.
Goes upside down when damaged.
Undead.

Overview

Group
Enemies
Faction
Enemies
Health
15
Movement
5
Tag
Zombie
Game ID
ButtZombie

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 2

  • Form Changer
  • Undead

Abilities 6

Raw game dataExactly as defined in data/characters/enemies.gon
  • graphics{6}
    • movieclipGroundZombie
    • nameENEMY_BUTTZOMBIE_NAME
    • uifloaters_offset1
    • shadownone
    • scale0.85
    • tooltipENEMY_BUTTZOMBIE_DESC
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{6}
    • tagzombie
    • health15
    • movement5
    • factionenemies
    • corpse_health0
    • act_points4
  • abilities{3}
    • moveTeleport
    • attackBasicMelee
    • spells[ButtFlip, Spin_Enemy, TeleportFlipUp, ButtFart]
  • passives{2}
    • FormChanger{3}
      • Up{2}
        • ai{6}
          • brainPatternBrain
          • decision_weightsdefault
          • move_weightsstay_close
          • reset_pattern_on_formswitchtrue
          • virtual_abilities{1}
            • MoveClose{3}
              • abilitymove
              • move_for_abilitySpin_Enemy
              • move_weightsstay_close
          • pattern{1}
            • do_all[MoveClose, *attack, *attack, *attack, *attack, attack, attack, attack, attack]
        • passives{3}
          • AlwaysHitDifferentTargets1
          • BackstabImmunity1
          • AbilityReaction{2}
            • abilityButtFlip
            • ability_damage_onlytrue
      • Down{5}
        • animation_suffixDown
        • attackButtFart
        • moveTeleportFlipUp
        • ai{7}
          • brainPatternBrain
          • decision_weightsalways_cast
          • move_weightsstay_close_always_move
          • auto_orientfalse
          • reset_pattern_on_formswitchtrue
          • virtual_abilities{1}
            • Unflip{3}
              • abilityTeleportFlipUp
              • move_for_abilitySpin_Enemy
              • move_weightsstay_close_always_move
          • pattern{1}
            • do_all[*ButtFart, Unflip]
        • passives{1}
          • BackstabAllDirections1
      • initial_formUp
    • Undead1
  • ai{3}
    • brainGenericBrain
    • decision_weightsdefault
    • move_weightsstay_close
  • categoryenemies