Butt Zombie
Will attack all adjacent units with its melee attack when its backside is underground.
Goes upside down when damaged.
Undead.
Overview
- Group
- Enemies
- Faction
- Enemies
- Health
- 15
- Movement
- 5
- Tag
- Zombie
- Game ID
ButtZombie
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 2
- Form Changer
- Undead
Abilities 6
- Melee Attack (Basic Melee)
- Teleport (Teleport)
- Butt Flip
- Spin Enemy
- Teleport Flip Up
- Butt Fart
Raw game dataExactly as defined in data/characters/enemies.gon
graphics{6}
- movieclipGroundZombie
- nameENEMY_BUTTZOMBIE_NAME
- uifloaters_offset1
- shadownone
- scale0.85
- tooltipENEMY_BUTTZOMBIE_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{6}
- tagzombie
- health15
- movement5
- factionenemies
- corpse_health0
- act_points4
abilities{3}
- moveTeleport
- attackBasicMelee
- spells[ButtFlip, Spin_Enemy, TeleportFlipUp, ButtFart]
passives{2}
FormChanger{3}
Up{2}
ai{6}
- brainPatternBrain
- decision_weightsdefault
- move_weightsstay_close
- reset_pattern_on_formswitchtrue
virtual_abilities{1}
MoveClose{3}
- abilitymove
- move_for_abilitySpin_Enemy
- move_weightsstay_close
pattern{1}
- do_all[MoveClose, *attack, *attack, *attack, *attack, attack, attack, attack, attack]
passives{3}
- AlwaysHitDifferentTargets1
- BackstabImmunity1
AbilityReaction{2}
- abilityButtFlip
- ability_damage_onlytrue
Down{5}
- animation_suffixDown
- attackButtFart
- moveTeleportFlipUp
ai{7}
- brainPatternBrain
- decision_weightsalways_cast
- move_weightsstay_close_always_move
- auto_orientfalse
- reset_pattern_on_formswitchtrue
virtual_abilities{1}
Unflip{3}
- abilityTeleportFlipUp
- move_for_abilitySpin_Enemy
- move_weightsstay_close_always_move
pattern{1}
- do_all[*ButtFart, Unflip]
passives{1}
- BackstabAllDirections1
- initial_formUp
- Undead1
ai{3}
- brainGenericBrain
- decision_weightsdefault
- move_weightsstay_close
- categoryenemies