Bear Trap
Set a trap within 5 tiles that damages and immobilizes units that walk over it.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Set a trap within 5 tiles that damages and immobilizes units that walk over it. | Set a trap on any tile that damages and immobilizes units that walk over it. |
| Target › Max range | 5 | 20 (+15) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Hunter · starter
A Hunter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Hunter
- Mana cost
- 5
- Damage
- 0
- Type
- Lobbed attack
- Game ID
BearTrap
Raw game dataExactly as defined in data/abilities/hunter_abilities.gon
- templatelobbed_attack
meta{4}
- nameABILITY_BEARTRAP_NAME
- descABILITY_BEARTRAP_DESC
- classHunter
- type_iconmisc
graphics{3}
- projectileDamageTrap
- use_rotationfalse
- animationthrowobject
cost{2}
- mana5
- infcantriptrue
target{3}
- min_range1
- max_range5
- restrictionsmust_be_empty
damage_instance{4}
- damage0
- ai_base_score10
- custom_additional_ai_weighttile_has_no_known_traps
effects{1}
- SpawnBearTrap1
- categoryhunter
- upgradedToBearTrap2