Revive Upgraded
Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.
Classes that can get it 1
A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Medic
- Mana cost
- 8
- Type
- Melee spell
- Variant of
- Revive
- Game ID
Revive2
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
- templatemelee_spell
meta{4}
- nameABILITY_REVIVE_NAME
- descABILITY_REVIVE2_DESC
- classMedic
- type_iconheal
graphics{2}
- affected_particleHealBig
- animationpray
target{2}
- aoe_restrictionsmust_have_corpse
- restrictionsaoe_must_exist
cost{2}
- infcantriptrue
- mana8
damage_instance{5}
- heal0
- typespell
- can_revivetrue
effects{1}
Conditional_Corpse{3}
- Revive100%
- HealRandomInjury1
Conditional_Enemy{1}
- PermanentCharm1
- elements[Holy]
- variant_ofRevive
- categorymedic
- upgradeOfRevive