Sourcemined
Mewgenics
AbilityVerified on build 25143593

Revive

Revive a body to 50% HP and cure one of its injuries.

Base and upgraded

BaseUpgraded
EffectRevive a body to 50% HP and cure one of its injuries.Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed.
Damage instance › Effects › Conditional Corpse › Conditional Enemy › Permanent Charm—1
Damage instance › Effects › Conditional Corpse › Revive50%100%

Every field that differs between the two levels in the game files.

Classes that can get it 1

A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Medic
Mana cost
8
Type
Melee spell
Game ID
Revive
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
  • templatemelee_spell
  • meta{4}
    • nameABILITY_REVIVE_NAME
    • descABILITY_REVIVE_DESC
    • classMedic
    • type_iconheal
  • graphics{2}
    • affected_particleHealBig
    • animationpray
  • target{2}
    • aoe_restrictionsmust_have_corpse
    • restrictionsaoe_must_exist
  • cost{2}
    • infcantriptrue
    • mana8
  • damage_instance{5}
    • heal0
    • typespell
    • can_revivetrue
    • effects{1}
      • Conditional_Corpse{2}
        • Revive50%
        • HealRandomInjury1
    • elements[Holy]
  • categorymedic
  • upgradedToRevive2