Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Heal a unit at range. | Heal other units in an area at range. |
| Target › Max aoe | 0 | 1 (+1) |
| Target › Max range | 3 | 6 (+3) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Cleric · starter
A Medic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Medic
- Mana cost
- 5
- Type
- Spell
- Game ID
RangedHeal
Raw game dataExactly as defined in data/abilities/medic_abilities.gon
- templatespell
meta{3}
- nameABILITY_HEALINGWORD_NAME
- descABILITY_HEALINGWORD_DESC
- classMedic
- tags[musical]
graphics{2}
- animationsing1
- affected_particleHealMed
cost{2}
- infcantriptrue
- mana5
target{4}
- max_aoe0
- min_range1
- max_range3
- aoe_excludes_selftrue
damage_instance{3}
- heal5
- typespell
- elements[Holy]
- categorymedic
- upgradedToRangedHeal2