Sourcemined
Mewgenics
AbilityVerified on build 25143593

RNG Cannon

Deals a random amount of damage. Requires line of sight

Base and upgraded

BaseUpgraded
EffectDeals a random amount of damage. Requires line of sightDeals a random amount of damage and inflicts random debuffs. Requires line of sight
Damage instance › Effects › Bleed—[1,0.1]
Damage instance › Effects › Blind—[1,0.1]
Damage instance › Effects › Bruise—[1,0.1]
Damage instance › Effects › Burn—[1,0.1]
Damage instance › Effects › Charmed—[1,0.1]
Damage instance › Effects › Confusion—[1,0.1]
Damage instance › Effects › Fear—[1,0.1]
Damage instance › Effects › Freeze—[1,0.1]
Damage instance › Effects › Immobile—[1,0.1]
Damage instance › Effects › Madness—[1,0.1]
Damage instance › Effects › Magic Weakness—[1,0.1]
Damage instance › Effects › Marked—[1,0.1]
Damage instance › Effects › Petrify—[1,0.1]
Damage instance › Effects › Poison—[1,0.1]
Damage instance › Effects › Random Status From Pool › Bleed—1
Damage instance › Effects › Random Status From Pool › Blind—1
Damage instance › Effects › Random Status From Pool › Bruise—1
Damage instance › Effects › Random Status From Pool › Burn—1
Damage instance › Effects › Random Status From Pool › Charmed—1
Damage instance › Effects › Random Status From Pool › Confusion—1
Damage instance › Effects › Random Status From Pool › Fear—1
Damage instance › Effects › Random Status From Pool › Freeze—1
Damage instance › Effects › Random Status From Pool › Immobile—1
Damage instance › Effects › Random Status From Pool › Madness—1
Damage instance › Effects › Random Status From Pool › Magic Weakness—1
Damage instance › Effects › Random Status From Pool › Marked—1
Damage instance › Effects › Random Status From Pool › Petrify—1
Damage instance › Effects › Random Status From Pool › Poison—1
Damage instance › Effects › Random Status From Pool › Rot—1
Damage instance › Effects › Random Status From Pool › Sleep—1
Damage instance › Effects › Random Status From Pool › Slow—1
Damage instance › Effects › Random Status From Pool › Stun—1
Damage instance › Effects › Random Status From Pool › Tarred—1
Damage instance › Effects › Random Status From Pool › Weakness—1
Damage instance › Effects › Rot—[1,0.1]
Damage instance › Effects › Sleep—[1,0.1]
Damage instance › Effects › Slow—[1,0.1]
Damage instance › Effects › Stun—[1,0.1]
Damage instance › Effects › Tarred—[1,0.1]
Damage instance › Effects › Weakness—[1,0.1]
Damage instance › Effects › dupes—[["Poison",[1,0.1]],["Burn",[1,0.1]],["Bleed",[1,0.1]],["Blind",[1,0.1]],["Bruise",[1,0.1]],["Stun",[1,0.1]],["Immobile",[1,0.1]],["Freeze",[1,0.1]],["Weakness",[1,0.1]],["Petrify",[1,0.1]],["MagicWeakness",[1,0.1]],["Marked",[1,0.1]],["Sleep",[1,0.1]],["Charmed",[1,0.1]],["Slow",[1,0.1]],["Madness",[1,0.1]],["Fear",[1,0.1]],["Confusion",[1,0.1]],["Tarred",[1,0.1]],["Rot",[1,0.1]]]

Every field that differs between the two levels in the game files.

Classes that can get it 1

A Jester class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Jester
Mana cost
10
Damage
0
Type
Spell
Game ID
RNGCannon
Raw game dataExactly as defined in data/abilities/jester_abilities.gon
  • templatespell
  • meta{6}
    • nameABILITY_RNGCANNON_NAME
    • descABILITY_RNGCANNON_DESC
    • classJester
    • type_iconmagic
    • icon_shell_frameattack
    • icon_damage_display?
  • graphics{6}
    • particleBigMagicMissileBlast
    • animationhadouken
    • use_projectiletrue
    • projectileMagicMissileProjectile
    • lob_height0
    • speed20
  • cost{2}
    • infcantriptrue
    • mana10
  • target{3}
    • max_aoe0
    • max_range5
    • restrictionsmust_have_line_of_sight
  • damage_instance{3}
    • damage0
    • show_damage_on_0true
    • effects{1}
      • RNGCannonRandomDamage100
  • categoryjester
  • upgradedToRNGCannon2