Mindblast
Push away each unit near you. This inflicts Madness and has a small chance to inflict Stun.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Push away each unit near you. This inflicts Madness and has a small chance to inflict Stun. | Push away each unit near a target area. This inflicts Madness and has a small chance to inflict Stun. |
| Target › Knockback mode | — | target_to_tile |
| Target › Max range | — | 20 |
| Target › Target mode | none | tile |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Psychic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Psychic
- Mana cost
- 5
- Damage
- 0
- Type
- Spell
- Game ID
MindBlast
Raw game dataExactly as defined in data/abilities/psychic_abilities.gon
- templatespell
meta{4}
- nameABILITY_MINDBLAST_NAME
- descABILITY_MINDBLAST_DESC
- classPsychic
- type_iconmagic
graphics{2}
- animationpsyAttack2
- particlenone
cost{2}
- infcantriptrue
- mana5
target{3}
- target_modenone
- min_aoe1
- max_aoe3
damage_instance{4}
- damage0
- knockback3
effects{2}
- Stun[1, 0.1]
- Madness1
- elements[Explosion, Gravity]
- categorypsychic
- upgradedToMindBlast2