Alter DNA Upgraded
Spend all your mana. Give a unit within your line of sight a random stat up for every 2 mana spent (rounded up). Give enemies random stat downs instead.
Classes that can get it 1
A Psychic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Psychic
- Damage
- 0
- Type
- Spell
- Variant of
- Alter DNA
- Game ID
AlterDNA2
Raw game dataExactly as defined in data/abilities/psychic_abilities.gon
- templatespell
meta{4}
- nameABILITY_ALTERDNA_NAME
- descABILITY_ALTERDNA2_DESC
- classPsychic
- type_iconmisc
graphics{2}
- animationslowPawMagic
- particleSparklingClean
cost{4}
- infcantriptrue
- manaX
- X_cant_be_zerotrue
- disallow_cost_modificationtrue
target{5}
- min_range0
- max_range20
- max_aoe0
- X_iscurrent_mana
- restrictionsmust_have_line_of_sight
damage_instance{3}
- damage0
- typestatus_spell
effects{2}
Conditional_Ally{1}
- RandomStatUpceil(X/2)
Else{1}
- RandomStatDownceil(X/2)
- variant_ofAlterDNA
- categorypsychic
- upgradeOfAlterDNA