Sourcemined
Mewgenics
AbilityVerified on build 25143593

Focus Shot

Aim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.

Base and upgraded

BaseUpgraded
EffectAim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.Shoot a projectile that always crits and ignores shield.
Cost › Infcantrip—true
Target › Delayed triggertruefalse

Every field that differs between the two levels in the game files.

Classes that can get it 1

A Hunter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Hunter
Mana cost
7
Damage
4+bonus_ranged_damage
Type
Lobbed attack
Game ID
FocusShot
Raw game dataExactly as defined in data/abilities/hunter_abilities.gon
  • templatelobbed_attack
  • meta{3}
    • nameABILITY_FOCUSSHOT_NAME
    • descABILITY_FOCUSSHOT_DESC
    • classHunter
  • graphics{8}
    • lob_height1
    • speed20
    • animationthrowArrow
    • projectileArrowProjectile
    • darken_screentrue
    • darken_screen_exclude_characters_on_tiletrue
    • darken_screen_exclude_selftrue
    • darken_screen_start_earlytrue
  • cost{2}
    • cantriptrue
    • mana7
  • target{5}
    • delayed_triggertrue
    • min_range3
    • max_range5+bonus_range
    • track_targettrue
    • hint_can_target_emptyfalse
  • damage_instance{4}
    • damage4+bonus_ranged_damage
    • piercingtrue
    • crit_chance100%
    • cant_misstrue
  • categoryhunter
  • upgradedToFocusShot2