Focus Shot
Aim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Aim at a unit. On your next turn, shoot a projectile that always crits and ignores shield at that unit. | Shoot a projectile that always crits and ignores shield. |
| Cost › Infcantrip | — | true |
| Target › Delayed trigger | true | false |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Hunter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Hunter
- Mana cost
- 7
- Damage
- 4+bonus_ranged_damage
- Type
- Lobbed attack
- Game ID
FocusShot
Raw game dataExactly as defined in data/abilities/hunter_abilities.gon
- templatelobbed_attack
meta{3}
- nameABILITY_FOCUSSHOT_NAME
- descABILITY_FOCUSSHOT_DESC
- classHunter
graphics{8}
- lob_height1
- speed20
- animationthrowArrow
- projectileArrowProjectile
- darken_screentrue
- darken_screen_exclude_characters_on_tiletrue
- darken_screen_exclude_selftrue
- darken_screen_start_earlytrue
cost{2}
- cantriptrue
- mana7
target{5}
- delayed_triggertrue
- min_range3
- max_range5+bonus_range
- track_targettrue
- hint_can_target_emptyfalse
damage_instance{4}
- damage4+bonus_ranged_damage
- piercingtrue
- crit_chance100%
- cant_misstrue
- categoryhunter
- upgradedToFocusShot2