Flip Upgraded
Turn a unit within your line of sight 180 degrees. Inflict Confusion 2 and Magic Weakness 1 on that unit.
Classes that can get it 1
A Psychic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Psychic
- Mana cost
- 4
- Damage
- 0
- Type
- Spell
- Variant of
- Flip
- Game ID
Flip2
Raw game dataExactly as defined in data/abilities/psychic_abilities.gon
- templatespell
graphics{2}
- animationthinking
- particleconfusionStars
meta{3}
- nameABILITY_FLIP_NAME
- descABILITY_FLIP2_DESC
- classPsychic
cost{2}
- infcantriptrue
- mana4
target{4}
- min_range0
- max_range20
- max_aoe0
- restrictionsmust_have_line_of_sight
damage_instance{3}
- damage0
- typestatus_spell
effects{3}
- Confusion2
- TurnAround1
- MagicWeakness1
- variant_ofFlip
- categorypsychic
- upgradeOfFlip