Fartoom!
Lose 25% of your current HP, deal that much damage to adjacent units, and deal Knockback to them.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Lose 25% of your current HP, deal that much damage to adjacent units, and deal Knockback to them. | Lose 25% of your HP, deal that much damage to nearby units, and deal Knockback to them. |
| Cost › Mana | 5 | 3 (−2) |
| Target › Max aoe | 1 | 2 (+1) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Butcher
- Mana cost
- 5
- Damage
- floor(X*.25)
- Type
- Spell
- Game ID
Fartoom
Raw game dataExactly as defined in data/abilities/butcher_abilities.gon
- templatespell
meta{3}
- nameABILITY_FARTOOM_NAME
- descABILITY_FARTOOM_DESC
- classButcher
- tags[musical]
graphics{2}
- particlenone
- animationfartoom
cost{2}
- infcantriptrue
- mana5
target{7}
- target_modenone
- aoe_modestandard
- min_aoe1
- max_aoe1
- aoe_considers_character_sizetrue
- aoe_excludes_selftrue
- X_iscurrent_health
self_damage{2}
- damagefloor(X*.25)
- piercingtrue
damage_instance{3}
- damagefloor(X*.25)
- knockbackceil(X*.25/5)
- elements[Explosion]
- categorybutcher
- upgradedToFartoom2