Butcher Upgraded
Kill every unit with 3 or less health. They become meat. Gain 5 health for each unit killed.
Classes that can get it 1
A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Butcher
- Mana cost
- 5
- Damage
- 0
- Type
- Spell
- Variant of
- Butcher
- Game ID
Butcher2
Raw game dataExactly as defined in data/abilities/butcher_abilities.gon
- templatespell
meta{3}
- nameABILITY_BUTCHER_NAME
- descABILITY_BUTCHER2_DESC
- classButcher
graphics{1}
- particlenone
cost{2}
- mana5
- infcantriptrue
target{4}
- target_modenone
- aoe_modeall
- aoe_considers_character_sizefalse
- knockback_modezero
damage_instance{3}
- damage0
- typestatus_spell
effects{1}
Conditional_HealthThreshold{5}
- threshold_flat3
- SpawnThingIfHitKillsFood
- Die1
- FlatLeech5
- Instakill999
- variant_ofButcher
- categorybutcher
- upgradeOfButcher