Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Spawn 2-3 coins on random tiles. | Spawn 3-7 coins on random tiles. |
| Target › Max targets | 3 | 7 (+4) |
| Target › Min targets | 2 | 3 (+1) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Thief class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Thief
- Mana cost
- 4
- Type
- Spawn
- Game ID
EagleEye
Raw game dataExactly as defined in data/abilities/thief_abilities.gon
- templatespawn
meta{4}
- nameABILITY_EAGLEEYE_NAME
- descABILITY_EAGLEEYE_DESC
- classThief
- type_iconmisc
graphics{1}
- lobfalse
cost{2}
- mana4
- infcantriptrue
target{6}
- target_modenone
- aoe_modesquare
- max_aoe20
- min_targets2
- max_targets3
- aoe_restrictions[must_be_empty]
spawn{2}
- objectCoin
- layerpickups
- categorythief
- upgradedToEagleEye2