Donate Blood Upgraded) (Afterlife
Heal all units in an area 5 HP, then take 10 damage.
Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Necromancer
- Mana cost
- 0
- Type
- Spell
- Variant of
- Donate Blood (Afterlife)
- Game ID
DonateBlood_Afterlife2
Raw game dataExactly as defined in data/abilities/necromancer_abilities.gon
- templatespell
meta{3}
- nameABILITY_DONATEBLOOD_NAME
- descABILITY_DONATEBLOOD2_DESC
- classNecromancer
graphics{2}
- animationnone
- particlenone
cost{3}
- cantriptrue
- mana0
- can_cast_while_deadtrue
target{3}
- min_range1
- max_range5
- max_aoe1
damage_instance{2}
- heal5
effects{1}
- AllStatsUp1
- variant_ofDonateBlood_Afterlife
- categorynecromancer
- upgradeOfDonateBlood_Afterlife