Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Revive an adjacent body to 1 HP. | Revive an adjacent body to 5 HP. (This spell costs less.) |
| Cost › Mana | 6 | 2 (−4) |
| Damage instance › Heal | 1 | 5 (+4) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 |
|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% |
| 10 | 45% | 25.2% | 12.8% | 6.5% |
| 30 | 95% | 52% | 27% | 13.7% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Colorless
- Mana cost
- 6
- Type
- Melee spell
- Game ID
CPR
Raw game dataExactly as defined in data/abilities/colorless_abilities.gon
- templatemelee_spell
meta{4}
- nameABILITY_CPR_NAME
- descABILITY_CPR_DESC
- classColorless
- type_iconheal
graphics{2}
- affected_particleHealBig
- animationknead
target{2}
- aoe_restrictionsmust_have_corpse
- restrictionsaoe_must_exist
cost{2}
- infcantriptrue
- mana6
damage_instance{3}
- heal1
- typespell
- can_revivetrue
- categorycolorless
- upgradedToCPR2