Dry Mud
Overview
- Item level
- 10
- Category
- Soils
- Kind
- Block
- Game ID
Soil_Mud_Dry
How to get it
Craft
- 1×Any soil
- 1×Plant Fiber
- →
- 1×Dry Mud
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Tilled Dirt | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Tilled Dirt | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Farm one
About 1 breaks of Tilled Dirt (mine or break), the source with the most per try.
When broken or harvested
- 1×Dirt
Fastest tools: Adamantite Pickaxe, Mithril Pickaxe, Cobalt Pickaxe
Raw game dataResolved from Server/Item/Items/Soil/Soil_Mud_Dry.json and its parents
- level10
- categoryBlocks.Soils
- categories[Blocks.Soils]
- iconIcons/ItemsGenerated/Soil_Mud_Dry.png
- setSoil
- isBlocktrue
gathering[1]
0{5}
- howBreaking
- itemIdSoil_Dirt
- qty1
- gatherTypeSoils
- handHits10
recipe{4}
inputs[2]
0{3}
- idSoils
- qty1
- resourcetrue
1{2}
- idIngredient_Fibre
- qty1
outputs[1]
0{2}
- idSoil_Mud_Dry
- qty1
bench{3}
- idFarmingbench
- typeCrafting
- categories[Decorative]
- time0
- hasIcontrue