Sourcemined
Hytale
BlockVerified on v0.7.2

Dirt

Overview

Item level
10
Category
Soils
Kind
Block
Game ID
Soil_Dirt

How to get it

Drops 16

SourceHowChanceAverageRange
Cracked MudBlockMine or break100%11
Dry MudBlockMine or break100%11
Full GrassBlockMine or break100%11
Full Leafy SoilBlockMine or break100%11
GrassBlockMine or break100%11
Leafy SoilBlockMine or break100%11
Lush Full GrassBlockMine or break100%11
Lush GrassBlockMine or break100%11
MudBlockMine or break100%11
Needled SoilBlockMine or break100%11
Soil PathwayBlockMine or break100%11
Sunny Full GrassBlockMine or break100%11
Sunny GrassBlockMine or break100%11
Thorium Ore - Dry MudBlockMine or break100%11
Wet Full GrassBlockMine or break100%11
Wet GrassBlockMine or break100%11

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Cracked MudMine or break110100%100%100%
Dry MudMine or break110100%100%100%
Full GrassMine or break110100%100%100%
Full Leafy SoilMine or break110100%100%100%
GrassMine or break110100%100%100%
Leafy SoilMine or break110100%100%100%
Lush Full GrassMine or break110100%100%100%
Lush GrassMine or break110100%100%100%
MudMine or break110100%100%100%
Needled SoilMine or break110100%100%100%
Soil PathwayMine or break110100%100%100%
Sunny Full GrassMine or break110100%100%100%
Sunny GrassMine or break110100%100%100%
Thorium Ore - Dry MudMine or break110100%100%100%
Wet Full GrassMine or break110100%100%100%
Wet GrassMine or break110100%100%100%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Used to make 1

Raw game dataResolved from Server/Item/Items/Soil/Dirt/Soil_Dirt.json and its parents
  • level10
  • categoryBlocks.Soils
  • categories[Blocks.Soils]
  • iconIcons/ItemsGenerated/Soil_Dirt.png
  • setSoil
  • isBlocktrue
  • hasIcontrue