Silver Ore
Can be smelted into a Silver Ingot at a Furnace.
Overview
- Item level
- 10
- Category
- Ores
- Stack size
- 25
- Kind
- Item
- Game ID
Ore_Silver
How to get it
Craft
- 1×Any salvage silver
- →
- 1×Silver Ore
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 6
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Silver Ore - Basalt | Mine or break | 100% | 1 | 1 |
| Silver Ore - Sandstone | Mine or break | 100% | 1 | 1 |
| Silver Ore - Shale | Mine or break | 100% | 1 | 1 |
| Silver Ore - Slate | Mine or break | 100% | 1 | 1 |
| Silver Ore - Stone | Mine or break | 100% | 1 | 1 |
| Silver Ore - Volcanic | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 21
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone1 Goblin Tier3 | 42.7% | 1.3 |
| Zone1 Goblin Tier1 | 32.2% | 1.05 |
| Zone1 Goblin Tier2 | 32.2% | 0.7 |
| Zone4 Encounters Tier4 | 20% | 0.76 |
| Zone1 Encounters Tier4 | 20% | 0.76 |
| Zone2 Encounters Tier4 | 20% | 0.76 |
| Zone3 Encounters Tier4 | 16.1% | 0.6 |
| Portals Oasis | 15.2% | 0.24 |
| Zone1 Kweebec Tier3 | 15% | 0.24 |
| Zone1 Trork Tier3 | 15% | 0.24 |
| Zone1 Undead Tier3 | 15% | 0.24 |
| Zone4 Undead Tier3 | 15% | 0.24 |
| Zone1 Encounters Tier3 | 15% | 0.24 |
| Zone4 Encounters Tier3 | 15% | 0.24 |
| Zone2 Undead Tier3 | 15% | 0.24 |
| Zone2 Encounters Tier3 | 15% | 0.24 |
| Zone3 Kweebec Tier3 | 13.2% | 0.21 |
| Zone3 Trork Tier3 | 13.2% | 0.21 |
| Zone3 Outlander Tier3 | 13.2% | 0.21 |
| Zone3 Undead Tier3 | 13.2% | 0.21 |
| Zone3 Encounters Tier3 | 13.2% | 0.21 |
Salvage 1
Salvaging these at a Salvage bench gives this item back:
- Salvage Silver
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Silver Ore - Basalt | 1 | 10 | 100% | 100% | 100% |
| Silver Ore - Sandstone | 1 | 10 | 100% | 100% | 100% |
| Silver Ore - Shale | 1 | 10 | 100% | 100% | 100% |
| Silver Ore - Slate | 1 | 10 | 100% | 100% | 100% |
| Silver Ore - Stone | 1 | 10 | 100% | 100% | 100% |
| Silver Ore - Volcanic | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Farm one
About 1 breaks of Silver Ore - Basalt (mine or break), the source with the most per try.
Used to make 1
Raw game dataResolved from Server/Item/Items/Ore/Silver/Ore_Silver.json and its parents
- level10
- categoryBlocks.Ores
- categories[Blocks.Ores]
- maxStack25
- iconIcons/ItemsGenerated/Ore_Silver.png
recipe{4}
inputs[1]
0{3}
- idSalvage_Silver
- qty1
- resourcetrue
outputs[1]
0{2}
- idOre_Silver
- qty1
bench{2}
- idSalvagebench
- typeProcessing
- time4
- hasIcontrue