Silver Ingot
Overview
- Category
- Items
- Kind
- Item
- Game ID
Ingredient_Bar_Silver
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Other loot tables 20
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Goblin Duke | 100% | 1.5 |
| Zone4 Encounters Tier4 | 10.4% | 0.16 |
| Zone1 Encounters Tier4 | 10.4% | 0.16 |
| Zone2 Encounters Tier4 | 10.4% | 0.16 |
| Zone3 Encounters Tier4 | 8.3% | 0.13 |
| Portals Oasis | 6.3% | 0.1 |
| Zone1 Kweebec Tier3 | 6.2% | 0.1 |
| Zone1 Trork Tier3 | 6.2% | 0.1 |
| Zone1 Undead Tier3 | 6.2% | 0.1 |
| Zone4 Undead Tier3 | 6.2% | 0.1 |
| Zone1 Encounters Tier3 | 6.2% | 0.1 |
| Zone1 Goblin Tier3 | 6.2% | 0.1 |
| Zone4 Encounters Tier3 | 6.2% | 0.1 |
| Zone2 Undead Tier3 | 6.2% | 0.1 |
| Zone2 Encounters Tier3 | 6.2% | 0.1 |
| Zone3 Kweebec Tier3 | 5.4% | 0.08 |
| Zone3 Trork Tier3 | 5.4% | 0.08 |
| Zone3 Outlander Tier3 | 5.4% | 0.08 |
| Zone3 Undead Tier3 | 5.4% | 0.08 |
| Zone3 Encounters Tier3 | 5.4% | 0.08 |
Used to make 2
Raw game dataResolved from Server/Item/Items/Ingredient/Bar/Ingredient_Bar_Silver.json and its parents
- categoryItems
- categories[Items]
- iconIcons/ItemsGenerated/Ingredient_Bar_Silver.png
recipe{4}
inputs[1]
0{2}
- idOre_Silver
- qty1
outputs[1]
0{2}
- idIngredient_Bar_Silver
- qty1
bench{2}
- idFurnace
- typeProcessing
- time4
- hasIcontrue