Sourcemined
Hytale
ItemVerified on v0.7.2

Cobalt Ore

Can be smelted into a Cobalt Ingot at a Furnace.

Overview

Item level
10
Category
Ores
Stack size
25
Kind
Item
Game ID
Ore_Cobalt

How to get it

Craft

SalvagebenchProcessing4 s

Need several? The crafting calculator expands this recipe down to raw materials.

Drops 4

SourceHowChanceAverageRange
Cobalt Ore - ShaleBlockMine or break100%11
Cobalt Ore - SlateBlockMine or break100%11
Goblin MinerMobKill1.5%0.040–3
Cracked SlateBlockMine or break0%00

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Other loot tables 21

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone4 Undead Tier138.7%0.9
Zone4 Encounters Tier138.7%0.9
Zone3 Kweebec Tier337.7%1.78
Zone3 Trork Tier337.7%1.78
Zone3 Outlander Tier337.7%1.78
Zone3 Undead Tier337.7%1.78
Zone3 Encounters Tier337.7%1.78
Zone4 Undead Tier236.5%1.05
Zone4 Encounters Tier236.5%1.05
Zone4 Undead Tier333.2%1.15
Zone4 Encounters Tier333.2%1.15
Zone3 Kweebec Tier120.9%0.34
Zone3 Outlander Tier120.9%0.34
Zone3 Undead Tier120.9%0.34
Zone3 Encounters Tier120.9%0.34
Zone3 Trork Tier120.9%0.34
Zone3 Kweebec Tier220.4%0.66
Zone3 Outlander Tier220.4%0.66
Zone3 Undead Tier220.4%0.66
Zone3 Encounters Tier220.4%0.66
Zone3 Trork Tier220.4%0.66

Salvage 27

Salvaging these at a Salvage bench gives this item back:

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Cobalt Ore - ShaleMine or break110100%100%100%
Cobalt Ore - SlateMine or break110100%100%100%
Goblin MinerKill272671.5%7.3%14%
Cracked SlateMine or break——0%0%0%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Craft or farm?

Craft one

Raw materials through 0 crafting steps.

Farm one

About 1 breaks of Cobalt Ore - Shale (mine or break), the source with the most per try.

Used to make 1

Raw game dataResolved from Server/Item/Items/Ore/Cobalt/Ore_Cobalt.json and its parents
  • level10
  • categoryBlocks.Ores
  • categories[Blocks.Ores]
  • maxStack25
  • iconIcons/ItemsGenerated/Ore_Cobalt.png
  • recipe{4}
    • inputs[1]
      • 0{3}
        • idSalvage_Cobalt
        • qty1
        • resourcetrue
    • outputs[1]
      • 0{2}
        • idOre_Cobalt
        • qty1
    • bench{2}
      • idSalvagebench
      • typeProcessing
    • time4
  • hasIcontrue