Voidheart
The still-beating heart of a greater denizen of the Void.
Not all creatures are born of the Void, yet even those taken and corrupted may bear this same shriveled heart.
Overview
- Quality
- epic
- Item level
- 30
- Category
- Ingredients
- Kind
- Item
- Game ID
Ingredient_Voidheart
How to get it
Drops 4
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Gobliterator MkIIII | Kill | 100% | 1 | 1 |
| Gobliterator MkIIII Final | Kill | 100% | 1 | 1 |
| Void Fiend | Kill | 100% | 1 | 1 |
| Void Eye | Kill | 5% | 0.05 | 0–1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 5
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Coffer Goblin Loot Wave3 | 100% | 1 |
| Coffer Goblin Loot Wave4 | 100% | 1.5 |
| Coffer Goblin Loot Wave5 | 100% | 2.5 |
| Voidheart | 100% | 1 |
| Spawn Void | 15% | 0.15 |
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Gobliterator MkIIII | 1 | 10 | 100% | 100% | 100% |
| Gobliterator MkIIII Final | 1 | 10 | 100% | 100% | 100% |
| Void Fiend | 1 | 10 | 100% | 100% | 100% |
| Void Eye | 20 | 200 | 5% | 22.6% | 40.1% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Used to make 6
Raw game dataResolved from Server/Item/Items/Ingredient/Ingredient_Voidheart.json and its parents
- qualityEpic
- level30
- categoryItems.Ingredients
- categories[Items.Ingredients]
- iconIcons/ItemsGenerated/Ingredient_Voidheart.png
- hasIcontrue