Sourcemined
Hytale
ItemrareVerified on v0.7.2

Ancient Steel Greaves

Overview

Quality
rare
Item level
30
Category
Armors
Durability
75
Kind
Item
Game ID
Armor_Steel_Ancient_Legs

Armor· Legs

Physical resistance
7%
Projectile resistance
7%
Health
+13

How to get it

Drops 8

SourceHowChanceAverageRange
Burnt Skeleton PraetorianMobKill3.8%0.040–1
Burnt Skeleton AlchemistMobKill1.3%0.010–1
Burnt Skeleton ArcherMobKill1.3%0.010–1
Burnt Skeleton GunnerMobKill1.3%0.010–1
Burnt Skeleton KnightMobKill1.3%0.010–1
Burnt Skeleton LancerMobKill1.3%0.010–1
Burnt Skeleton SoldierMobKill1.3%0.010–1
Burnt Skeleton WizardMobKill1.3%0.010–1

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Other loot tables 4

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone4 Undead Tier39.8%0.1
Zone4 Undead Tier16.4%0.07
Zone4 Undead Tier26.4%0.07
Portals Hollows Ancient Chest2.5%0.03

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Burnt Skeleton PraetorianKill272673.8%17.4%31.8%
Burnt Skeleton AlchemistKill808001.3%6.1%11.8%
Burnt Skeleton ArcherKill808001.3%6.1%11.8%
Burnt Skeleton GunnerKill808001.3%6.1%11.8%
Burnt Skeleton KnightKill808001.3%6.1%11.8%
Burnt Skeleton LancerKill808001.3%6.1%11.8%
Burnt Skeleton SoldierKill808001.3%6.1%11.8%
Burnt Skeleton WizardKill808001.3%6.1%11.8%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Legs armor by tier

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataResolved from Server/Item/Items/Armor/Steel_Ancient/Armor_Steel_Ancient_Legs.json and its parents
  • qualityRare
  • level30
  • categoryItems.Armors
  • categories[Items.Armors]
  • maxDurability75
  • iconIcons/ItemsGenerated/Armor_Steel_Ancient_Legs.png
  • armor{3}
    • slotLegs
    • resistance{2}
      • Physical0.07
      • Projectile0.07
    • stats{1}
      • Health13
  • recipe{5}
    • inputs[3]
      • 0{2}
        • idIngredient_Bar_Bronze
        • qty4
      • 1{3}
        • idWood_Trunk
        • qty2
        • resourcetrue
      • 2{2}
        • idIngredient_Leather_Light
        • qty3
    • outputs[1]
      • 0{2}
        • idArmor_Steel_Ancient_Legs
        • qty1
    • bench{3}
      • idTODO
      • typeCrafting
      • categories[Armor_Legs]
    • time2
    • knowledgeRequiredtrue
  • hasIcontrue